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<blockquote data-quote="AnotherGuy" data-source="post: 9336266" data-attributes="member: 7029930"><p>So if I'm understanding you correctly - DMs may design magic items, maps, traps, rewards, lingering injuries, madnesses, diseases, poisons and monsters as that is all ok, but add anything to a spell list or feat list for NPCs and it dampens your enthusiasm because you consider it player-facing?</p><p>If the answer is yes, I'd find that very odd, and I guess we wouldn't make a good table fit.</p><p></p><p>In my Mystara game I have Comprehend Languages spell (attached) which has been retconned.</p><ul> <li data-xf-list-type="ul">There is a Glantrian version of the spell which increases the range from self to touch;</li> <li data-xf-list-type="ul">There is an Alphatian version which uses a different spell component that increases the spell's duration;</li> <li data-xf-list-type="ul">There is some hearsay that a <em>Confuse Languages</em> exists; and</li> <li data-xf-list-type="ul">There is a more powerful 3rd level <em>Comprehendere Linguam</em></li> </ul><p>Are you saying a DM cannot use any of the alternate versions because the players are not immediately aware of them? As a DM I consider this part of my world-building which I intend to gradually reveal to the players through play and let them reap the reward of their characters gaining this knowledge. I'm struggling to see how this is not fun?</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9336266, member: 7029930"] So if I'm understanding you correctly - DMs may design magic items, maps, traps, rewards, lingering injuries, madnesses, diseases, poisons and monsters as that is all ok, but add anything to a spell list or feat list for NPCs and it dampens your enthusiasm because you consider it player-facing? If the answer is yes, I'd find that very odd, and I guess we wouldn't make a good table fit. In my Mystara game I have Comprehend Languages spell (attached) which has been retconned. [LIST] [*]There is a Glantrian version of the spell which increases the range from self to touch; [*]There is an Alphatian version which uses a different spell component that increases the spell's duration; [*]There is some hearsay that a [I]Confuse Languages[/I] exists; and [*]There is a more powerful 3rd level [I]Comprehendere Linguam[/I] [/LIST] Are you saying a DM cannot use any of the alternate versions because the players are not immediately aware of them? As a DM I consider this part of my world-building which I intend to gradually reveal to the players through play and let them reap the reward of their characters gaining this knowledge. I'm struggling to see how this is not fun? [/QUOTE]
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