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<blockquote data-quote="Hussar" data-source="post: 9337230" data-attributes="member: 22779"><p>The OP is 5e - talks about downtime activities after all. </p><p></p><p>But, again, just to be clear here, because there's a lot of drift going on, my issue here is that the DM has this massive tome of spells, refuses to allow the players access to it, even after they encounter the spell in game. The only way they can see the actual spell is to find it as treasure. </p><p></p><p>Which, frankly, is where I find the problem lies. Spells are player facing rules in 5e. If you want to specify different editions, then sure. I can't contradict you because I don't play those editions. But, then pointing to how things are done in different editions to me when I've repeated, over and over, that I am talking about 5e, isn't really helpful either. </p><p></p><p>I mean, spells are handled entirely differently in every game. Ars Magica and Savage Worlds and GURPS all handle spells differently too. How wide a net are we casting here? The OP is talking about 5th Edition D&D, I have repeatedly specified that I'm talking about 5th Edition D&D, so, why are you quoting different editions at me?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9337230, member: 22779"] The OP is 5e - talks about downtime activities after all. But, again, just to be clear here, because there's a lot of drift going on, my issue here is that the DM has this massive tome of spells, refuses to allow the players access to it, even after they encounter the spell in game. The only way they can see the actual spell is to find it as treasure. Which, frankly, is where I find the problem lies. Spells are player facing rules in 5e. If you want to specify different editions, then sure. I can't contradict you because I don't play those editions. But, then pointing to how things are done in different editions to me when I've repeated, over and over, that I am talking about 5e, isn't really helpful either. I mean, spells are handled entirely differently in every game. Ars Magica and Savage Worlds and GURPS all handle spells differently too. How wide a net are we casting here? The OP is talking about 5th Edition D&D, I have repeatedly specified that I'm talking about 5th Edition D&D, so, why are you quoting different editions at me? [/QUOTE]
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