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<blockquote data-quote="GrimCo" data-source="post: 9337240" data-attributes="member: 7044462"><p>But he never states it's 5e. Downtime activities aren't exclusive to 5e. To be fair, i also asumed he plays 5e, but this topic is more framed like general discussion agnostic to edition. </p><p></p><p>TBH, stuff like that is for session 0. Setting expectations. At lest, that's how most DMs i know, myself included, handle it. Tell people up front that you are gonna use some homebrew stuff as potential adventuring hooks and rewards and only way for players to get them is trough gameplay. If players are ok with it, no problem. If dm wants fog of war on mechanics of spells, items etc but players want to see them up front or when they passivley encounter them, they are at odds and probably have missaligned play styles. </p><p></p><p>Spellcasting is player facing rules. If dm houserules how spellcasting works, that needs to be told to players at session 0. Spells per se are not rules, they are optional character abilities ( as in you pick and choose spells for your character). If you remove magic missile, you just removed one option. You didn't remove rule. </p><p></p><p></p><p>Again, cause this is general, edition agnostic, system specific ( d&d) discussion on how to handle dm- player situation. Which in the end boils down to playstyle. Some players ( fe me) would be totally ok if they encounter new spell by being on the receiving end of it, but not knowing full spell description until they invest in game effort to track down somone who knows that spell. Some players are not ok with it and they would like see spell text block. Different people, different preferences.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9337240, member: 7044462"] But he never states it's 5e. Downtime activities aren't exclusive to 5e. To be fair, i also asumed he plays 5e, but this topic is more framed like general discussion agnostic to edition. TBH, stuff like that is for session 0. Setting expectations. At lest, that's how most DMs i know, myself included, handle it. Tell people up front that you are gonna use some homebrew stuff as potential adventuring hooks and rewards and only way for players to get them is trough gameplay. If players are ok with it, no problem. If dm wants fog of war on mechanics of spells, items etc but players want to see them up front or when they passivley encounter them, they are at odds and probably have missaligned play styles. Spellcasting is player facing rules. If dm houserules how spellcasting works, that needs to be told to players at session 0. Spells per se are not rules, they are optional character abilities ( as in you pick and choose spells for your character). If you remove magic missile, you just removed one option. You didn't remove rule. Again, cause this is general, edition agnostic, system specific ( d&d) discussion on how to handle dm- player situation. Which in the end boils down to playstyle. Some players ( fe me) would be totally ok if they encounter new spell by being on the receiving end of it, but not knowing full spell description until they invest in game effort to track down somone who knows that spell. Some players are not ok with it and they would like see spell text block. Different people, different preferences. [/QUOTE]
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