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<blockquote data-quote="prabe" data-source="post: 9337426" data-attributes="member: 7016699"><p>In principle, I have no problem with telling the players what source/s I'm pulling 3pp material from. In practice I often don't know what 3pp spell/s I'm going to place before I do so, so I'm not sure what the player/s would gain. Also, some of my sources include spells that I'd likely hard nope on, and I'd be unhappy to have a player get their hopes up about those. Also, it's not wildly unusual for me to edit 3pp material when I type it up for addition to the game (and once it's in the game, I'll make that available to the players).</p><p></p><p>But then, if a PC gets hit with an attack with a rider, I'll announce the rider--complete with DCs and further effects--when they get hit. I'm fine with the players knowing the mechanics for what's going on, and I in fact kinda rely on my players to keep track of things like that (they're not the sorts of players who, if I forget the rider, will let it go, even if it makes things worse for their characters).</p></blockquote><p></p>
[QUOTE="prabe, post: 9337426, member: 7016699"] In principle, I have no problem with telling the players what source/s I'm pulling 3pp material from. In practice I often don't know what 3pp spell/s I'm going to place before I do so, so I'm not sure what the player/s would gain. Also, some of my sources include spells that I'd likely hard nope on, and I'd be unhappy to have a player get their hopes up about those. Also, it's not wildly unusual for me to edit 3pp material when I type it up for addition to the game (and once it's in the game, I'll make that available to the players). But then, if a PC gets hit with an attack with a rider, I'll announce the rider--complete with DCs and further effects--when they get hit. I'm fine with the players knowing the mechanics for what's going on, and I in fact kinda rely on my players to keep track of things like that (they're not the sorts of players who, if I forget the rider, will let it go, even if it makes things worse for their characters). [/QUOTE]
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