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<blockquote data-quote="bloodtide" data-source="post: 9337714" data-attributes="member: 6684958"><p>D&D 5E rules have spell scrolls, or do you not use scrolls in your game? Or do you just ban divine spell scrolls?</p><p></p><p></p><p></p><p>If that is true in your houserules only.</p><p></p><p></p><p>Only because your misquoting the post.</p><p></p><p>I'm fine with this "red flag". If a player wants to look at anything of mine "just because", they are free to leave when I say no. I made the spells for use in my game, you don't get some "right" to see them. I share what and when and how I want too. </p><p></p><p></p><p>Does not seem like a 'break'. 100 spells like 'detect weapons', 'break glass' or 'conjure bucket' or one spell like 'Timeless Timestorm'.</p><p></p><p></p><p>This is my goal. And it works out beautifully, if I say so myself.</p><p></p><p>The diviner has nearly all divination spells and can really have fun throughout the game play casting spells often to learn things. Not just "acting like a normal wizard, until they find some magic loot and then acting all excited as they can now cast detect magic". The ice wizard gets some obvious spells like 'freeze water' and 'ice plug'(to block a doorway). </p><p></p><p></p><p>This is why there are so many. A lot of spells, like 'animate dirt' do have lots of uses....but a lot of spells are a bit limited. "Animate rigging' is useless unless your on a ship with rigging...but if your character is sailing a lot...... But then 'knock' is really only useful around doors.....</p><p></p><p>By player demand most of my games are 5E, but I still run two classic 3X games....though the 3X spell rules are better written. The rules say "add a spell from the spell list", and most splatbooks say "add these spells to the spell list"....but not all. So, one can just say "the spell(s) are not on the list."</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9337714, member: 6684958"] D&D 5E rules have spell scrolls, or do you not use scrolls in your game? Or do you just ban divine spell scrolls? If that is true in your houserules only. Only because your misquoting the post. I'm fine with this "red flag". If a player wants to look at anything of mine "just because", they are free to leave when I say no. I made the spells for use in my game, you don't get some "right" to see them. I share what and when and how I want too. Does not seem like a 'break'. 100 spells like 'detect weapons', 'break glass' or 'conjure bucket' or one spell like 'Timeless Timestorm'. This is my goal. And it works out beautifully, if I say so myself. The diviner has nearly all divination spells and can really have fun throughout the game play casting spells often to learn things. Not just "acting like a normal wizard, until they find some magic loot and then acting all excited as they can now cast detect magic". The ice wizard gets some obvious spells like 'freeze water' and 'ice plug'(to block a doorway). This is why there are so many. A lot of spells, like 'animate dirt' do have lots of uses....but a lot of spells are a bit limited. "Animate rigging' is useless unless your on a ship with rigging...but if your character is sailing a lot...... But then 'knock' is really only useful around doors..... By player demand most of my games are 5E, but I still run two classic 3X games....though the 3X spell rules are better written. The rules say "add a spell from the spell list", and most splatbooks say "add these spells to the spell list"....but not all. So, one can just say "the spell(s) are not on the list." [/QUOTE]
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