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<blockquote data-quote="Lanefan" data-source="post: 9337762" data-attributes="member: 29398"><p>What would happen if all the spells were in one great big "bucket", as it were, for each level without division into spheres or schools? That's what I was getting at when thinking of wizards ending up with random and probably unique spell lists.</p><p></p><p>...and locks, and treasure chests, and stuck-shut jam jars, and anything else the opening of which needs a magical push. Far more universal in use than what <em>Animate Rigging</em> sounds like it'd be...I'd probably just make that one <em>Animate Ropes</em> instead.</p><p></p><p>One thing I do consider when deciding whether to add a new spell* is how often it's likely to see use in play; as if it's never going to get used, why bother with it? There's spells in my current game that have been there for decades and in all that time have never been cast in play, which means I could (and, one day, will) prune them out and not lose a thing.</p><p></p><p>* - exception: PC-designed spells always get added and kept, no matter what.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9337762, member: 29398"] What would happen if all the spells were in one great big "bucket", as it were, for each level without division into spheres or schools? That's what I was getting at when thinking of wizards ending up with random and probably unique spell lists. ...and locks, and treasure chests, and stuck-shut jam jars, and anything else the opening of which needs a magical push. Far more universal in use than what [I]Animate Rigging[/I] sounds like it'd be...I'd probably just make that one [I]Animate Ropes[/I] instead. One thing I do consider when deciding whether to add a new spell* is how often it's likely to see use in play; as if it's never going to get used, why bother with it? There's spells in my current game that have been there for decades and in all that time have never been cast in play, which means I could (and, one day, will) prune them out and not lose a thing. * - exception: PC-designed spells always get added and kept, no matter what. [/QUOTE]
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