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Community
General Tabletop Discussion
*Pathfinder & Starfinder
When to roll initiative?
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<blockquote data-quote="Liquidsabre" data-source="post: 2190256" data-attributes="member: 15635"><p>Yes but when *does* it make sense to roll initiative then? That's the question. If the combat ends and there is no more initiative, then the same sniper can continue to do this next round, and the round after that, until there *is* combat. Theoretically, still giving the sniper a surprise round with a readied action for when characters do act.</p><p></p><p>What if the sniper is spotted though and characters decide to roll their initiatives? Many of them delay and others ready their own actions perhaps, all are tense for a showdown. If nothing happens for the first round or two, does combat just end? Really the best answer is probably have it last as long as it makes sense. Which of course varies between games and DMs. The entire point is, depending upon the circumstances, rolling for initiative isn't always a clear cut answer that everyone will be able to agree upon all the time. For some groups, who haven't completely agreed on how to handle it, this can cause disruptive arguements at the game table.</p><p></p><p>I'm really mostly playing devil's advocate here (these complex situations don't come up that often for game groups I imagine) but I also don't have a satisfactory answer for some of these more complex situations. I was hoping someone else might have a good answer, but none seem all that clear-cut afterall! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 2190256, member: 15635"] Yes but when *does* it make sense to roll initiative then? That's the question. If the combat ends and there is no more initiative, then the same sniper can continue to do this next round, and the round after that, until there *is* combat. Theoretically, still giving the sniper a surprise round with a readied action for when characters do act. What if the sniper is spotted though and characters decide to roll their initiatives? Many of them delay and others ready their own actions perhaps, all are tense for a showdown. If nothing happens for the first round or two, does combat just end? Really the best answer is probably have it last as long as it makes sense. Which of course varies between games and DMs. The entire point is, depending upon the circumstances, rolling for initiative isn't always a clear cut answer that everyone will be able to agree upon all the time. For some groups, who haven't completely agreed on how to handle it, this can cause disruptive arguements at the game table. I'm really mostly playing devil's advocate here (these complex situations don't come up that often for game groups I imagine) but I also don't have a satisfactory answer for some of these more complex situations. I was hoping someone else might have a good answer, but none seem all that clear-cut afterall! :p [/QUOTE]
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When to roll initiative?
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