Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When to Roll Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6677472" data-attributes="member: 7006"><p>I don't roll initiative until the first hostile action is taken and the person doing it will usually go first. This can only be counteracted provided another person in the party says they are trying to stop their party-member from attacking, and at that point I'd roll initiative between the two to see if the second player could stop the first.</p><p></p><p>So for instance, the party is talking to a band of orcs and one of the rash party members says they fire their bow at the nearest orc (because that player doesn't want to parlay). Now, theoretically that would start combat and thus you'd roll initiative... but I find the idea that this particular PC who said they were starting the fight somehow ends up going AFTER every other character because they rolled poorly on initiative makes no narrative sense to me at all and thus I don't bother with initiative yet.</p><p></p><p>Instead, the PC says they are attacking, and I give any other members of her party the chance to react to this (because they notice her nocking an arrow and bringing up the bow for example). If a party member is close enough to try and stop her (by physically grabbing the bow or throwing her a look to tell her to stop what she's doing), then I'd have both of them roll initiative to see which of them got to go first and do whatever it was they wanted. If the attack was not stopped for whatever reason, at *that* point I'd have everyone else roll initiative, slotting in those two PCs who had already rolled. So even though the bowman went "first" in that out-of-initiative attack, they might not react fast enough to go first in the first round of actual combat. Which I'm fine with.</p><p></p><p>By the same token when it comes to stealth and surprise... I run it old-style wherein you only get a "surprise round action" if you aren't surprised. If you are surprised, you don't get a "turn" in the surprise round. Which does mean it goes against the "rules" stating you get your Reaction once your spot in the initiative order comes and goes during the Surprise round, but frankly I don't care. I've never had a problem with it either way, and if doing it my way eliminates the arguments about the Assassinate ability (wherein the Rogue can't auto-crit because the person they are surprising rolls a higher initiative than they do) then so much better. The Assassinate ability isn't so strong that I feel the need to halve the numbers of times the Rogue actually gets to use it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6677472, member: 7006"] I don't roll initiative until the first hostile action is taken and the person doing it will usually go first. This can only be counteracted provided another person in the party says they are trying to stop their party-member from attacking, and at that point I'd roll initiative between the two to see if the second player could stop the first. So for instance, the party is talking to a band of orcs and one of the rash party members says they fire their bow at the nearest orc (because that player doesn't want to parlay). Now, theoretically that would start combat and thus you'd roll initiative... but I find the idea that this particular PC who said they were starting the fight somehow ends up going AFTER every other character because they rolled poorly on initiative makes no narrative sense to me at all and thus I don't bother with initiative yet. Instead, the PC says they are attacking, and I give any other members of her party the chance to react to this (because they notice her nocking an arrow and bringing up the bow for example). If a party member is close enough to try and stop her (by physically grabbing the bow or throwing her a look to tell her to stop what she's doing), then I'd have both of them roll initiative to see which of them got to go first and do whatever it was they wanted. If the attack was not stopped for whatever reason, at *that* point I'd have everyone else roll initiative, slotting in those two PCs who had already rolled. So even though the bowman went "first" in that out-of-initiative attack, they might not react fast enough to go first in the first round of actual combat. Which I'm fine with. By the same token when it comes to stealth and surprise... I run it old-style wherein you only get a "surprise round action" if you aren't surprised. If you are surprised, you don't get a "turn" in the surprise round. Which does mean it goes against the "rules" stating you get your Reaction once your spot in the initiative order comes and goes during the Surprise round, but frankly I don't care. I've never had a problem with it either way, and if doing it my way eliminates the arguments about the Assassinate ability (wherein the Rogue can't auto-crit because the person they are surprising rolls a higher initiative than they do) then so much better. The Assassinate ability isn't so strong that I feel the need to halve the numbers of times the Rogue actually gets to use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When to Roll Initiative
Top