Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When to Roll Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6677518" data-attributes="member: 6787650"><p>I use a Speed Factor variant partly <em>because</em> it allows me to seamlessly unify combat and non-combat encounters. I order initiative rolls whenever there is doubt about who acted first, whether it is "who raised their hand first" or "did you grab the helm before the ship hit the planet" or "did you deal the final HP of damage before the Death Slaad could Plane Shift away?"</p><p></p><p>As far as opening attacks from Stealth go, assuming you were undetected, you'd make your attack and the enemy would keep doing whatever they were going to do anyway (e.g. walking) for that round--unless they have Alert or were explicitly on the watch, in which case I'll treat them as having implicitly Delayed, which makes them automatically lose initiative but they get to declare their action after everyone else's actions have been resolved. E.g. "An incoming crossbow bolt hits Randolph in the chest in the middle of a dinner party--it takes a second for the realization to sink in for everyone except Kimm (the Alert Shadow Monk NPC), who has already sprinted 180' (double-Dash) and is engaged in melee with the crossbowman. What do you do?"</p><p></p><p>When someone makes a hostile action, I'm okay with ignoring initiative in most cases because it doesn't matter to the outcome. "Without warning, I stab the hobgoblin warlord in the chest! (Roll, roll) I hit AC 15 for 22 points of damage due to GWM!" "He roars with anger and calls for his guard, then pulls out his sword and hits you back for (roll, roll), oops, I mean he misses completely." The result will be exactly the same if the warlord misses twice <em>first</em> before the greataxe hits him in the chest.</p><p></p><p>In cases where it does matter (e.g. the warlord is going to hit you back with a paralytic poison that prevents your attack from occurring, or Assassinate is in play) I would say, "You mean you <em>try </em>to stab him. The warlord pulls out a dagger and tries to stab you first. Time for an initiative contest."</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6677518, member: 6787650"] I use a Speed Factor variant partly [I]because[/I] it allows me to seamlessly unify combat and non-combat encounters. I order initiative rolls whenever there is doubt about who acted first, whether it is "who raised their hand first" or "did you grab the helm before the ship hit the planet" or "did you deal the final HP of damage before the Death Slaad could Plane Shift away?" As far as opening attacks from Stealth go, assuming you were undetected, you'd make your attack and the enemy would keep doing whatever they were going to do anyway (e.g. walking) for that round--unless they have Alert or were explicitly on the watch, in which case I'll treat them as having implicitly Delayed, which makes them automatically lose initiative but they get to declare their action after everyone else's actions have been resolved. E.g. "An incoming crossbow bolt hits Randolph in the chest in the middle of a dinner party--it takes a second for the realization to sink in for everyone except Kimm (the Alert Shadow Monk NPC), who has already sprinted 180' (double-Dash) and is engaged in melee with the crossbowman. What do you do?" When someone makes a hostile action, I'm okay with ignoring initiative in most cases because it doesn't matter to the outcome. "Without warning, I stab the hobgoblin warlord in the chest! (Roll, roll) I hit AC 15 for 22 points of damage due to GWM!" "He roars with anger and calls for his guard, then pulls out his sword and hits you back for (roll, roll), oops, I mean he misses completely." The result will be exactly the same if the warlord misses twice [I]first[/I] before the greataxe hits him in the chest. In cases where it does matter (e.g. the warlord is going to hit you back with a paralytic poison that prevents your attack from occurring, or Assassinate is in play) I would say, "You mean you [I]try [/I]to stab him. The warlord pulls out a dagger and tries to stab you first. Time for an initiative contest." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When to Roll Initiative
Top