Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When to Roll Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6677862" data-attributes="member: 5143"><p>My problem with this is that it sucks to be a player when this situation is reversed:</p><p></p><p>"You are standing there talking to the guy. He pulls out a sword and...crits you, you take 25 damage. I guess you die."</p><p>"Wait, I just stood there and watched him pull out a sword and stab me and I didn't have a chance to react? I have a 20 dex. I'm really fast. I want to maybe disarm him or kill him before he attacks me or at least get to use the dodge action."</p><p></p><p>Unfortunately, when rounds are 6 seconds long you were periodically run into "weirdness" with the initiative system. This is one of these cases. But if described correctly, it's not that bad.</p><p></p><p>Just say something like "Alright, you step forward to get within range to punch the other guy in the face and as you are about to he sees the intention to attack him in your eyes and in your body language and stance. He pulls out a sword and stabs you in the gut lightning fast before you have a chance to throw your punch. It's your turn. Do you still want to punch him?"</p><p></p><p>But, I've said in the previous post that if you think everyone around you would actually be thrown off guard by your attack because they have absolutely NO idea you are about to start a fight(like you ask someone to get in close so you can whisper something into their ear then draw a dagger in a way that's shielded from sight) then I'll still give someone a surprise round, which amounts to letting them go first. Normally to get this advantage in my games you need to make a Deception, Slight of Hand, or Stealth check or you don't get the surprise round. Basically, there has to be some REASON you get the benefit. Otherwise, I'll assume that there is enough time between you starting to attack and finishing the attack that someone else might have time to react. Heck, I might even give you advantage on initiative for initiating a battle when no one was expecting it without any tricks.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6677862, member: 5143"] My problem with this is that it sucks to be a player when this situation is reversed: "You are standing there talking to the guy. He pulls out a sword and...crits you, you take 25 damage. I guess you die." "Wait, I just stood there and watched him pull out a sword and stab me and I didn't have a chance to react? I have a 20 dex. I'm really fast. I want to maybe disarm him or kill him before he attacks me or at least get to use the dodge action." Unfortunately, when rounds are 6 seconds long you were periodically run into "weirdness" with the initiative system. This is one of these cases. But if described correctly, it's not that bad. Just say something like "Alright, you step forward to get within range to punch the other guy in the face and as you are about to he sees the intention to attack him in your eyes and in your body language and stance. He pulls out a sword and stabs you in the gut lightning fast before you have a chance to throw your punch. It's your turn. Do you still want to punch him?" But, I've said in the previous post that if you think everyone around you would actually be thrown off guard by your attack because they have absolutely NO idea you are about to start a fight(like you ask someone to get in close so you can whisper something into their ear then draw a dagger in a way that's shielded from sight) then I'll still give someone a surprise round, which amounts to letting them go first. Normally to get this advantage in my games you need to make a Deception, Slight of Hand, or Stealth check or you don't get the surprise round. Basically, there has to be some REASON you get the benefit. Otherwise, I'll assume that there is enough time between you starting to attack and finishing the attack that someone else might have time to react. Heck, I might even give you advantage on initiative for initiating a battle when no one was expecting it without any tricks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When to Roll Initiative
Top