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When to Roll Initiative
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<blockquote data-quote="Hriston" data-source="post: 6680313" data-attributes="member: 6787503"><p>You're right. It's an extremely gamist rationalization, and I admitted as much in one of my other posts. I think I've been getting hung up on the way the rules don't take action declaration into account in the steps of combat. I've been trying to start initiative before anyone had the opportunity to declare they were making an attack, thinking that by default that should be happening on their turn. I actually like to have everyone declare their actions at the beginning of the round anyway, so it shouldn't be that different to declare at least one first round action, the hostile one, before iniative is rolled. It's just a little dissonant for me at that point to stop everything and go back in time, possibly allowing others to take actions that happen before the initial attack, although I have no problem justifying this in the fiction as quicker reaction time. When it comes to combat I think I might be losing sight of the "conversation" between players and DM, trying to set everything up before hand so they could make decisions in something like real time. I'm going to try holding off on initiative until I or the players declare hostile actions and see if that causes us any problems.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6680313, member: 6787503"] You're right. It's an extremely gamist rationalization, and I admitted as much in one of my other posts. I think I've been getting hung up on the way the rules don't take action declaration into account in the steps of combat. I've been trying to start initiative before anyone had the opportunity to declare they were making an attack, thinking that by default that should be happening on their turn. I actually like to have everyone declare their actions at the beginning of the round anyway, so it shouldn't be that different to declare at least one first round action, the hostile one, before iniative is rolled. It's just a little dissonant for me at that point to stop everything and go back in time, possibly allowing others to take actions that happen before the initial attack, although I have no problem justifying this in the fiction as quicker reaction time. When it comes to combat I think I might be losing sight of the "conversation" between players and DM, trying to set everything up before hand so they could make decisions in something like real time. I'm going to try holding off on initiative until I or the players declare hostile actions and see if that causes us any problems. [/QUOTE]
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