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When to Roll Initiative
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<blockquote data-quote="redrick" data-source="post: 6681012" data-attributes="member: 6777696"><p>Yes, I've appreciated over the course of this thread that our interpretations differ more than I initially thought. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for readied actions and triggers — there's no point to deal with that for me. After all, if I remember correctly, a readied action can only be an action. You can't ready an action, a move and a bonus action. And it adds mechanical complexity to something that I consider mechanically simple. If nobody is trying to "go first", you can just go first. There's no contest. So there's no roll. Just like I don't ask for a roll to open an unlocked, unstuck door. Or to buy an item from a merchant at list price.</p><p></p><p><em>However</em>, going first doesn't necessarily mean resolving an attack or another action. Going first might just mean opening a door. Or jumping out from behind a rock. Or doing any other number of things which make you stop being hidden and alert people of your presence and possible intentions, and invite them to try to kill you. Anything that happens once you've made that generous invitation (to your opponents and their guests!), happens in initiative order. <em>If</em> your invitation came in the form of an economically measured action (be that attacking, moving or casting healing word as a bonus action), that counts towards off whatever you could do on your turn during the first round of combat. That's how I do it.</p><p></p><p>(And, it's worth adding, it what I'm describing, if your invitation does <em>not</em> constitute your action, and you feel compelled to follow it up with continued actions, you conduct those actions in initiative order on your turn.)</p><p></p><p>It's a distinction that probably doesn't matter very often. But it's how I think of it, and it's where I start when it comes to making rulings on corner cases.</p></blockquote><p></p>
[QUOTE="redrick, post: 6681012, member: 6777696"] Yes, I've appreciated over the course of this thread that our interpretations differ more than I initially thought. :) As for readied actions and triggers — there's no point to deal with that for me. After all, if I remember correctly, a readied action can only be an action. You can't ready an action, a move and a bonus action. And it adds mechanical complexity to something that I consider mechanically simple. If nobody is trying to "go first", you can just go first. There's no contest. So there's no roll. Just like I don't ask for a roll to open an unlocked, unstuck door. Or to buy an item from a merchant at list price. [I]However[/I], going first doesn't necessarily mean resolving an attack or another action. Going first might just mean opening a door. Or jumping out from behind a rock. Or doing any other number of things which make you stop being hidden and alert people of your presence and possible intentions, and invite them to try to kill you. Anything that happens once you've made that generous invitation (to your opponents and their guests!), happens in initiative order. [I]If[/I] your invitation came in the form of an economically measured action (be that attacking, moving or casting healing word as a bonus action), that counts towards off whatever you could do on your turn during the first round of combat. That's how I do it. (And, it's worth adding, it what I'm describing, if your invitation does [I]not[/I] constitute your action, and you feel compelled to follow it up with continued actions, you conduct those actions in initiative order on your turn.) It's a distinction that probably doesn't matter very often. But it's how I think of it, and it's where I start when it comes to making rulings on corner cases. [/QUOTE]
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