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When to Roll Initiative
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6681121" data-attributes="member: 5143"><p>I'm not a fan of declaring actions at the beginning of the round(though, that's how 2e worked and we ran it that was during that edition) because I like the dynamic feeling created when each person is able to adapt and react to the things around them. Often in our 2e games where we forced everyone to declare in advance there were constant incidents of "Alright, you finish your fireball but there are no enemies around to hit. All your allies ARE now standing where the enemies are so you hit them all with your fireball."</p><p></p><p>That definitely created a more chaotic battlefield where everything felt like it was happening simultaneously. But I found it wasn't very much fun for the players.</p><p></p><p>Now, obviously, you don't have to force to PCs to target their spells at the beginning of the round and you can allow them to cancel their actions if they no longer make sense and this solves a large number of problems.</p><p></p><p></p><p>Yeah, just keep in mind that there is a difference between declaring an action and actually succeeding on it. When someone tells me "I draw my sword, run over attack one of the enemies" I'll just say "Alright, you draw your sword and then the enemies react by attacking you. Roll for initiative."</p><p></p><p>For the most part, I'll allow a simple non-action to be done before combat starts. Especially if it is drawing a weapon.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6681121, member: 5143"] I'm not a fan of declaring actions at the beginning of the round(though, that's how 2e worked and we ran it that was during that edition) because I like the dynamic feeling created when each person is able to adapt and react to the things around them. Often in our 2e games where we forced everyone to declare in advance there were constant incidents of "Alright, you finish your fireball but there are no enemies around to hit. All your allies ARE now standing where the enemies are so you hit them all with your fireball." That definitely created a more chaotic battlefield where everything felt like it was happening simultaneously. But I found it wasn't very much fun for the players. Now, obviously, you don't have to force to PCs to target their spells at the beginning of the round and you can allow them to cancel their actions if they no longer make sense and this solves a large number of problems. Yeah, just keep in mind that there is a difference between declaring an action and actually succeeding on it. When someone tells me "I draw my sword, run over attack one of the enemies" I'll just say "Alright, you draw your sword and then the enemies react by attacking you. Roll for initiative." For the most part, I'll allow a simple non-action to be done before combat starts. Especially if it is drawing a weapon. [/QUOTE]
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