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When to Roll Initiative
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<blockquote data-quote="Sword of Spirit" data-source="post: 6683065" data-attributes="member: 6677017"><p>I'm using a simple house rule. I'd prefer not to, and just go with the rules as I understand them, but that leaves you with the oddity of the assassinate nerf.</p><p></p><p>Before I get to the house rule, my general ruling is that everyone rolls initiative as soon as someone declares an obviously hostile action (or an action that others might perceive of as hostile and decide to act before). That seems to fit the book fairly well.</p><p></p><p>The only real problem is ambushes. If nobody even knows your party is there, why should they get to react to you in a way that will nerf assassinate some of the time and not others?</p><p></p><p>So the house rule: If the party is undetected by their opponents, and they want one character to go first (maybe the assassin, or the caster with a fireball, etc), that character goes at the beginning of the round. In the remaining rounds of the battle they act on their normal initiative.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6683065, member: 6677017"] I'm using a simple house rule. I'd prefer not to, and just go with the rules as I understand them, but that leaves you with the oddity of the assassinate nerf. Before I get to the house rule, my general ruling is that everyone rolls initiative as soon as someone declares an obviously hostile action (or an action that others might perceive of as hostile and decide to act before). That seems to fit the book fairly well. The only real problem is ambushes. If nobody even knows your party is there, why should they get to react to you in a way that will nerf assassinate some of the time and not others? So the house rule: If the party is undetected by their opponents, and they want one character to go first (maybe the assassin, or the caster with a fireball, etc), that character goes at the beginning of the round. In the remaining rounds of the battle they act on their normal initiative. [/QUOTE]
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