Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When to Roll Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MG.0" data-source="post: 6685583" data-attributes="member: 6799436"><p>I completely disagree, for reasons I've mentioned in this thread <a href="http://www.enworld.org/forum/showthread.php?466314-Assassinate" target="_blank">http://www.enworld.org/forum/showthread.php?466314-Assassinate</a></p><p></p><p>Running surprise to the end of the round only appears simpler if you disregard the second sentence in the assassinate ability's description:</p><p></p><p><em>Assassinate</em></p><p><em>Starting at 3rd level, you are at your deadliest when you</em></p><p><em>get the drop on your enemies. You have advantage on</em></p><p><em>attack rolls against any creature that hasn’t taken a turn</em></p><p><em>in the combat yet. In addition, any hit you score against</em></p><p><em>a creature that is surprised is a critical hit.</em></p><p></p><p>Surprise running until the end of the round actually makes things more complicated for the Assassin because the first part of his ability which grants advantage is already tied to the initiative, so you STILL have to track initiative order to determine advantage before applying the auto-crit or not. If you end surprise with the target's turn, then everything reduces to either advantage + auto-crit if the assassin attacks a surprised target first, or normal attack otherwise. It's simpler.</p><p></p><p>I also disagree that assassinate working against all suprised opponents regardless of initiative "makes the most sense", as you put it. I think narratively it works just fine ending with the target's turn.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6685583, member: 6799436"] I completely disagree, for reasons I've mentioned in this thread [URL]http://www.enworld.org/forum/showthread.php?466314-Assassinate[/URL] Running surprise to the end of the round only appears simpler if you disregard the second sentence in the assassinate ability's description: [I]Assassinate Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.[/I] Surprise running until the end of the round actually makes things more complicated for the Assassin because the first part of his ability which grants advantage is already tied to the initiative, so you STILL have to track initiative order to determine advantage before applying the auto-crit or not. If you end surprise with the target's turn, then everything reduces to either advantage + auto-crit if the assassin attacks a surprised target first, or normal attack otherwise. It's simpler. I also disagree that assassinate working against all suprised opponents regardless of initiative "makes the most sense", as you put it. I think narratively it works just fine ending with the target's turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When to Roll Initiative
Top