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When to Roll Initiative
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<blockquote data-quote="Lanefan" data-source="post: 6775212" data-attributes="member: 29398"><p>This here is something that really really annoys me about how 5e does its surprise stuff: as far as I'm concerned if you're that surprised you shouldn't even GET initiative until the first attack has resolved. If you're surprised by the whoosh of close-range arrows in the air you're not even going to get your shield up before they arrive, never mind do anything else of use.</p><p></p><p>Also, turn it around: the party spend ages setting up an ambush - all goes well, they get the drop on the foes, all the stealth and perception checks come up aces for the party - and due to poor initiative rolls half the opponents get to react and-or attack before the party does. Ridiculous.</p><p></p><p>Far better would be that the surpriser automatically acts before anything else happens, then rolls regular initiative with everyone else.</p><p></p><p>Lan-"surprise!"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6775212, member: 29398"] This here is something that really really annoys me about how 5e does its surprise stuff: as far as I'm concerned if you're that surprised you shouldn't even GET initiative until the first attack has resolved. If you're surprised by the whoosh of close-range arrows in the air you're not even going to get your shield up before they arrive, never mind do anything else of use. Also, turn it around: the party spend ages setting up an ambush - all goes well, they get the drop on the foes, all the stealth and perception checks come up aces for the party - and due to poor initiative rolls half the opponents get to react and-or attack before the party does. Ridiculous. Far better would be that the surpriser automatically acts before anything else happens, then rolls regular initiative with everyone else. Lan-"surprise!"-efan [/QUOTE]
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