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General Tabletop Discussion
*Dungeons & Dragons
When To Roll Persuasion?
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<blockquote data-quote="Sunseeker" data-source="post: 7110880"><p>I think I've said this before: but the dice is the lens through which the players perceive the game, and the game perceives the players.</p><p></p><p>A "social check" occurs when a player wants an NPC to do something for them, and doesn't want to use violence to make them do it. The DC is based on how unlikely the NPC is to do that thing.</p><p></p><p>I don't <em>require</em> my players to RP their social checks, but I do encourage it, they have to at least tell me what they want the NPC to do for them. If their dice roll is incongruent with their RP, it does not affect the DC (at my table). Instead, the roll modifies how the NPC perceives what the player is saying. So if they roll well but RP badly, the NPC still acts like the PC just made a persuasive argument. If the player rolls badly but RPs well, the NPC still acts like the PC just make a bad argument.</p><p></p><p>The idea that someone should "RP to the quality of the roll of the dice" I think is the wrong direction to take. Not everyone is an actor and not everyone is going to be able to RP a 19, even with group input. The player should be allowed to RP things in the way they want to the best of their abilities, and the game mechanics should be used to determine the NPCs reaction to that.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7110880"] I think I've said this before: but the dice is the lens through which the players perceive the game, and the game perceives the players. A "social check" occurs when a player wants an NPC to do something for them, and doesn't want to use violence to make them do it. The DC is based on how unlikely the NPC is to do that thing. I don't [I]require[/I] my players to RP their social checks, but I do encourage it, they have to at least tell me what they want the NPC to do for them. If their dice roll is incongruent with their RP, it does not affect the DC (at my table). Instead, the roll modifies how the NPC perceives what the player is saying. So if they roll well but RP badly, the NPC still acts like the PC just made a persuasive argument. If the player rolls badly but RPs well, the NPC still acts like the PC just make a bad argument. The idea that someone should "RP to the quality of the roll of the dice" I think is the wrong direction to take. Not everyone is an actor and not everyone is going to be able to RP a 19, even with group input. The player should be allowed to RP things in the way they want to the best of their abilities, and the game mechanics should be used to determine the NPCs reaction to that. [/QUOTE]
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When To Roll Persuasion?
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