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General Tabletop Discussion
*Dungeons & Dragons
When To Roll Persuasion?
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<blockquote data-quote="guachi" data-source="post: 7111212" data-attributes="member: 6785802"><p>I have no problem role-playing out a persuasion attempt, using how the player approached things to influence the difficulty, then assigning a DC and having the player roll the dice.</p><p></p><p>I also have no problem with asking the player what he wants to accomplish, having the player roll the dice, and letting the roll influence the narrative.</p><p></p><p>The last persuasion check I had the PCs do was selling the MacGuffin horses after many sessions of tracking them down. The PCs were going to make lots of cash from them and after many sessions of combat, combat, combat I wanted to do something different and not have sale merely be a single die roll. I had an NPC accompanying the party explain how the buyer liked to bargain. As DM, I told the PCs that we would role-play the negotiation for a few minutes, I'd use what they said and how they did to influence the roll, then I had one PC roll.</p><p></p><p>I've found that some players get frustrated when they expect to roll dice but aren't so sometimes I like to explain why they aren't and when I will call for a check. Either it's because they are automatically failing or succeeding or, in this case, I'd like to engage the social pillar. Some players like that so I'll cater to that. Or, in the negotiating case, it's because the DM wanted to do that because I was getting bored with combat. One of the PCs called it "the filler episode" and she was correct. An entire session with no combat!</p></blockquote><p></p>
[QUOTE="guachi, post: 7111212, member: 6785802"] I have no problem role-playing out a persuasion attempt, using how the player approached things to influence the difficulty, then assigning a DC and having the player roll the dice. I also have no problem with asking the player what he wants to accomplish, having the player roll the dice, and letting the roll influence the narrative. The last persuasion check I had the PCs do was selling the MacGuffin horses after many sessions of tracking them down. The PCs were going to make lots of cash from them and after many sessions of combat, combat, combat I wanted to do something different and not have sale merely be a single die roll. I had an NPC accompanying the party explain how the buyer liked to bargain. As DM, I told the PCs that we would role-play the negotiation for a few minutes, I'd use what they said and how they did to influence the roll, then I had one PC roll. I've found that some players get frustrated when they expect to roll dice but aren't so sometimes I like to explain why they aren't and when I will call for a check. Either it's because they are automatically failing or succeeding or, in this case, I'd like to engage the social pillar. Some players like that so I'll cater to that. Or, in the negotiating case, it's because the DM wanted to do that because I was getting bored with combat. One of the PCs called it "the filler episode" and she was correct. An entire session with no combat! [/QUOTE]
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When To Roll Persuasion?
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