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*TTRPGs General
When to Run? Balancing Descretion with Heroism
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2975470" data-attributes="member: 545"><p>In order of significance...</p><p></p><p>(1) Dramatic pacing.</p><p></p><p>(2) Players can fall into habits that may be undesirable if every fight is a knock down, drag out, fight to the death for them. For example, I have heard numerous complaints from DMs on these boards that their players' PCs only fight when buffed to the gills and they run away to a safe hole to sleep for the night whenever they are at less than 93% of full resources. </p><p> Now, undoubtedly some of these players are simply timid and haved not yet learned the pleasures of losing their PC while fighting the good fight. OTOH some DMs <em>train</em> their players into these habits. "Damn! They are so buffed out! The only way to challenge these guys is to railroad them into a <strong>really</strong> tough battle..."</p><p></p><p>(3) Practice. If you do not game at least once per month or so, we have found that diving right into a tough battle is a recipe for dumb mistakes on part of both the players and the DM.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2975470, member: 545"] In order of significance... (1) Dramatic pacing. (2) Players can fall into habits that may be undesirable if every fight is a knock down, drag out, fight to the death for them. For example, I have heard numerous complaints from DMs on these boards that their players' PCs only fight when buffed to the gills and they run away to a safe hole to sleep for the night whenever they are at less than 93% of full resources. Now, undoubtedly some of these players are simply timid and haved not yet learned the pleasures of losing their PC while fighting the good fight. OTOH some DMs [i]train[/i] their players into these habits. "Damn! They are so buffed out! The only way to challenge these guys is to railroad them into a [b]really[/b] tough battle..." (3) Practice. If you do not game at least once per month or so, we have found that diving right into a tough battle is a recipe for dumb mistakes on part of both the players and the DM. [/QUOTE]
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When to Run? Balancing Descretion with Heroism
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