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<blockquote data-quote="S'mon" data-source="post: 5319350" data-attributes="member: 463"><p>Some approaches I've had success with:</p><p></p><p>1. Recently, great success with the PCs arriving by ship to the docks of a strange city. They've already met on the ship, so they have a reason to stick together. They're not in a tavern yet, so they can't just sit on the dockside, at least that would be a bad idea. They need to get moving. Possibly to a tavern. Throw a bang or two in on the way.</p><p></p><p>2. Travelling PCs see monsters doing bad stuff to NPC(s), have chance to ambush them. This is good because the PCs have time to briefly talk and decide what to do, helping to establish character, as opposed to the PCs being ambushed and having to fight. Plus a rescued NPC can be a further plot hook. My players did tell me I was using too many rescue plots though.</p><p></p><p>3. Aftermath. The PCs awaken upon the field of battle, surrounded by corpses. Maybe they're the lone survivors of a pirate attack on their ship, which is about to wreck on a mysterious island. Maybe they're the last men standing at Camlann, the King is dead. Maybe the Chaos Horde just rolled over their army and is heading for their homes. REH did this a lot and it works great.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5319350, member: 463"] Some approaches I've had success with: 1. Recently, great success with the PCs arriving by ship to the docks of a strange city. They've already met on the ship, so they have a reason to stick together. They're not in a tavern yet, so they can't just sit on the dockside, at least that would be a bad idea. They need to get moving. Possibly to a tavern. Throw a bang or two in on the way. 2. Travelling PCs see monsters doing bad stuff to NPC(s), have chance to ambush them. This is good because the PCs have time to briefly talk and decide what to do, helping to establish character, as opposed to the PCs being ambushed and having to fight. Plus a rescued NPC can be a further plot hook. My players did tell me I was using too many rescue plots though. 3. Aftermath. The PCs awaken upon the field of battle, surrounded by corpses. Maybe they're the lone survivors of a pirate attack on their ship, which is about to wreck on a mysterious island. Maybe they're the last men standing at Camlann, the King is dead. Maybe the Chaos Horde just rolled over their army and is heading for their homes. REH did this a lot and it works great. [/QUOTE]
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