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When to turn on Great Weapon Master
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<blockquote data-quote="Blue" data-source="post: 6916372" data-attributes="member: 20564"><p>First things first - I like this approach. Straightforward, easy to implement at the table.</p><p></p><p>How would you add in advantage, considering all of the barbarians with GWM? That both changes the chance to hit variably but also close to doubles chance for a crit. Is it possible to condense that to a nice rule-of-thumb like you have for the rest?</p><p></p><p></p><p></p><p>I'd like to modify this to "if you are likely to kill a creature with a hit AND NOT WITHOUT THE +10...". First if you'll kill without the +10 the extra damage is just wasted overkill for a lesser chance to hit. And second you don't need to be using the feat (or even wielding a heavy weapon, as long as it's a melee weapon) to get the bonus attack.</p></blockquote><p></p>
[QUOTE="Blue, post: 6916372, member: 20564"] First things first - I like this approach. Straightforward, easy to implement at the table. How would you add in advantage, considering all of the barbarians with GWM? That both changes the chance to hit variably but also close to doubles chance for a crit. Is it possible to condense that to a nice rule-of-thumb like you have for the rest? I'd like to modify this to "if you are likely to kill a creature with a hit AND NOT WITHOUT THE +10...". First if you'll kill without the +10 the extra damage is just wasted overkill for a lesser chance to hit. And second you don't need to be using the feat (or even wielding a heavy weapon, as long as it's a melee weapon) to get the bonus attack. [/QUOTE]
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