Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When to turn on Great Weapon Master
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 6917223" data-attributes="member: 59057"><p>It is even more. It is not as easy as 1+1=2 but we are talking about statistics. The important thing to know about statistic is that you can only make good calculation if you have more than a single attack roll. The more rolls you do, the better your estimations. And all those estimations are only correct if over all those rolls the conditions don't change. And then we are back on the thing you pointed out.</p><p>If for example you only hit with a 16 or more, even if the average damage would increase over 10 rounds, it is still a gamble each round. It is betting to toll a 4 on a d4 and only deal damage if you roll it. Even with advantage that will result in a lot of tounds where you don't hit.</p><p>And each round it is the same chance.</p><p>If you think your chance to hit increases if you didn't hit for a while that is gamer's fallacy.</p><p>So you point is important. You never stand toe to toe with an enemy and just trade hits. At least at our tables.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6917223, member: 59057"] It is even more. It is not as easy as 1+1=2 but we are talking about statistics. The important thing to know about statistic is that you can only make good calculation if you have more than a single attack roll. The more rolls you do, the better your estimations. And all those estimations are only correct if over all those rolls the conditions don't change. And then we are back on the thing you pointed out. If for example you only hit with a 16 or more, even if the average damage would increase over 10 rounds, it is still a gamble each round. It is betting to toll a 4 on a d4 and only deal damage if you roll it. Even with advantage that will result in a lot of tounds where you don't hit. And each round it is the same chance. If you think your chance to hit increases if you didn't hit for a while that is gamer's fallacy. So you point is important. You never stand toe to toe with an enemy and just trade hits. At least at our tables. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When to turn on Great Weapon Master
Top