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When to turn on Great Weapon Master
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<blockquote data-quote="Arial Black" data-source="post: 6917957" data-attributes="member: 6799649"><p>Shoak, you've done an excellent job on the maths. Well done, and thank you.</p><p></p><p>There are some who, fresh from another thread (Are GWM and SS overpowered?), who take your maths as if you were saying that the maths is the <em>only</em> thing that needs to be considered in play. They react this way because there are those on the other thread who <em>are</em> presenting similar maths to 'prove' that these feats are overpowered while deliberately ignoring the other factors that limit their usefulness, factors that the maths cannot replicate.</p><p></p><p>Such as the fact that getting an extra +10 damage is <em>never</em> worth the -5 penalty if you would kill the enemy with a single blow even without the +10. Every opponent, no matter its healthy HP total, is expected to be whittled down to fewer and fewer HPs, so the idea that your target may only have 5 HP remaining is not some incredibly rare circumstance.</p><p></p><p>But you never claimed what those guys in the other thread are claiming: that the maths is the be-all and end-all of our consideration of when to use the -5/+10. What you are saying is that it is useful to know these breakpoints, and that if you want to know, then the maths should be solid.</p><p></p><p>Is that fair?</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6917957, member: 6799649"] Shoak, you've done an excellent job on the maths. Well done, and thank you. There are some who, fresh from another thread (Are GWM and SS overpowered?), who take your maths as if you were saying that the maths is the [I]only[/I] thing that needs to be considered in play. They react this way because there are those on the other thread who [I]are[/I] presenting similar maths to 'prove' that these feats are overpowered while deliberately ignoring the other factors that limit their usefulness, factors that the maths cannot replicate. Such as the fact that getting an extra +10 damage is [I]never[/I] worth the -5 penalty if you would kill the enemy with a single blow even without the +10. Every opponent, no matter its healthy HP total, is expected to be whittled down to fewer and fewer HPs, so the idea that your target may only have 5 HP remaining is not some incredibly rare circumstance. But you never claimed what those guys in the other thread are claiming: that the maths is the be-all and end-all of our consideration of when to use the -5/+10. What you are saying is that it is useful to know these breakpoints, and that if you want to know, then the maths should be solid. Is that fair? [/QUOTE]
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