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When to turn on Great Weapon Master
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<blockquote data-quote="shoak1" data-source="post: 6918583" data-attributes="member: 54380"><p>I agree at least that the feats are indeed a hot mess. They are presented in an afterthought-optional-"here's-some crap to replace those feats you miss from 3.5" format. In general they are not balanced against each other or the +2 to an attribute otherwise available. They are an assortment of odd offerings for a variety of playstyles, something to be snacked upon but far less than a full meal for any one play style.</p><p></p><p>Unfortunately, non-min-maxers who relish in the "the game can be anything you want it to just change it as you see fit" RPGish attitude have overrun D and D (or at least this forum). They seem to outnumber those of us with a more Gamist philosophy (again, at least in this forum) by at least a 6-1 margin. They relish in the diversity of playstyles at different tables and see any problems therefore as INTERNAL to the individual table and - this is a key point - fixable internally by the individual table via house rule. So there are no REAL problems with the game to those with this philosophy - balance becomes subjective, and therefore to push any balance issue too far makes them feel you are not respectful of the utopian diversity they see as symbolic of D and D. You are seen then as just a pushy combat-obsessed balance-freak.</p><p></p><p>IMO that is why any balance issue is so hotly contested here. Post anything about imbalance (oops, I forgot the obligatory politically correct "percieved" there) and you get hit w/a plethora of "it's only your table or play style that has the problem" posts, along w/a deluge of "therefore why don't you just house rule it, DUH!!!" responses, and a smattering of half- hearted attempts to refute your logic, which then inevitably revert to one of the other 2 types of responses when their logic fails them.</p></blockquote><p></p>
[QUOTE="shoak1, post: 6918583, member: 54380"] I agree at least that the feats are indeed a hot mess. They are presented in an afterthought-optional-"here's-some crap to replace those feats you miss from 3.5" format. In general they are not balanced against each other or the +2 to an attribute otherwise available. They are an assortment of odd offerings for a variety of playstyles, something to be snacked upon but far less than a full meal for any one play style. Unfortunately, non-min-maxers who relish in the "the game can be anything you want it to just change it as you see fit" RPGish attitude have overrun D and D (or at least this forum). They seem to outnumber those of us with a more Gamist philosophy (again, at least in this forum) by at least a 6-1 margin. They relish in the diversity of playstyles at different tables and see any problems therefore as INTERNAL to the individual table and - this is a key point - fixable internally by the individual table via house rule. So there are no REAL problems with the game to those with this philosophy - balance becomes subjective, and therefore to push any balance issue too far makes them feel you are not respectful of the utopian diversity they see as symbolic of D and D. You are seen then as just a pushy combat-obsessed balance-freak. IMO that is why any balance issue is so hotly contested here. Post anything about imbalance (oops, I forgot the obligatory politically correct "percieved" there) and you get hit w/a plethora of "it's only your table or play style that has the problem" posts, along w/a deluge of "therefore why don't you just house rule it, DUH!!!" responses, and a smattering of half- hearted attempts to refute your logic, which then inevitably revert to one of the other 2 types of responses when their logic fails them. [/QUOTE]
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