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When to turn on Great Weapon Master
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<blockquote data-quote="CapnZapp" data-source="post: 6918640" data-attributes="member: 12731"><p>On the other hand, the "full context" is all that matters to me.</p><p></p><p>I have never said the feat is overpowered in isolation. </p><p></p><p>My entire point is that the point of failure here is something completely understandable: namely the designer's inability to fully comprehend the ease with which a proficient minmaxer can utilize the feat, given the "full context" of the entire game.</p><p></p><p>And this has happened many many times before. So the real problem isn't even that this was not fully comprehended. After all, that is generally a very difficult insight to arrive at. </p><p></p><p>No, the real issue here is how flippantly the game offers a +10 per attack damage bonus <strong>at all</strong>. The designers should really have known better than that. </p><p></p><p>Their thought process really should have gone something like this:</p><p></p><p><em>- "Okay so isn't +10 too much?"</em></p><p><em>- "Well, I can't see how. The -5 part ensures you can only use it against the easiest targets."</em></p><p><em>- "I can't find a way to abuse it either..."</em></p><p><em>- "But just to be safe. Even though we can't find a way, probably the internet will, since they have repeatedly found things to abuse we didn't think to be abusable in the past"</em></p><p><em>- "I agree. +10 sounds like a cool benefit, but it's too risky. We'd better find something else."</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6918640, member: 12731"] On the other hand, the "full context" is all that matters to me. I have never said the feat is overpowered in isolation. My entire point is that the point of failure here is something completely understandable: namely the designer's inability to fully comprehend the ease with which a proficient minmaxer can utilize the feat, given the "full context" of the entire game. And this has happened many many times before. So the real problem isn't even that this was not fully comprehended. After all, that is generally a very difficult insight to arrive at. No, the real issue here is how flippantly the game offers a +10 per attack damage bonus [B]at all[/B]. The designers should really have known better than that. Their thought process really should have gone something like this: [I]- "Okay so isn't +10 too much?" - "Well, I can't see how. The -5 part ensures you can only use it against the easiest targets." - "I can't find a way to abuse it either..." - "But just to be safe. Even though we can't find a way, probably the internet will, since they have repeatedly found things to abuse we didn't think to be abusable in the past" - "I agree. +10 sounds like a cool benefit, but it's too risky. We'd better find something else." [/I] [/QUOTE]
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When to turn on Great Weapon Master
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