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When to turn on Great Weapon Master
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<blockquote data-quote="shoak1" data-source="post: 6919346" data-attributes="member: 54380"><p>I see where you went here, and it makes sense in a certain way, but its a bit overthought. It would be great to have a magic lens to see how long a fight is going to go and not inflict any overkill damage, saving buffs and GWM hit-impairing uses. But in reality, up until the end of the fight its not really clear whether we can "hold back" on damage to avoid overkill. In the end, the value of dropping creatures 1 round earlier is much higher than any other damage, and that's why we pursue causing damage. </p><p></p><p>So while it is true that damage could be wasted if a fight ends and the party has swings left, this phenomena is not particular to GWM damage. In a sense, you could therefore discount for instance 10% of total party fight damage as wasted in a typical 5 round fight (half of a round, and assuming 20% of your total fight damage was inflicted that round). But "end of battle wasted damage" and its resulting drop of real dpr vs actual dpr is irrelevant to our discussion here because it affects BOTH sides of the equation/comparison (+2 STR vs GWM, or "take your pick combat feat" vs GWM).</p></blockquote><p></p>
[QUOTE="shoak1, post: 6919346, member: 54380"] I see where you went here, and it makes sense in a certain way, but its a bit overthought. It would be great to have a magic lens to see how long a fight is going to go and not inflict any overkill damage, saving buffs and GWM hit-impairing uses. But in reality, up until the end of the fight its not really clear whether we can "hold back" on damage to avoid overkill. In the end, the value of dropping creatures 1 round earlier is much higher than any other damage, and that's why we pursue causing damage. So while it is true that damage could be wasted if a fight ends and the party has swings left, this phenomena is not particular to GWM damage. In a sense, you could therefore discount for instance 10% of total party fight damage as wasted in a typical 5 round fight (half of a round, and assuming 20% of your total fight damage was inflicted that round). But "end of battle wasted damage" and its resulting drop of real dpr vs actual dpr is irrelevant to our discussion here because it affects BOTH sides of the equation/comparison (+2 STR vs GWM, or "take your pick combat feat" vs GWM). [/QUOTE]
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