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When to turn on Great Weapon Master
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<blockquote data-quote="shoak1" data-source="post: 6919714" data-attributes="member: 54380"><p>This is our house ruled feat list:</p><p>[TABLE="align: center"]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"><strong><u>FEATS</u></strong></span>[/TD]</p><p>[TD]<span style="font-size: 9px"><strong><u>EFFECTS</u></strong></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"><strong>Weapon Feats</strong></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Weapon Master</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 DEX, gain PROF in 4 weapons</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Great Weapon Master</span>[/TD]</p><p>[TD]<span style="font-size: 9px">if crit or drop enemy w/melee weap.(not unarmed), get BA melee attack; if use hvy weap.to melee att., may take -5 to att.roll to get +10 dmg.</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Polearm Master</span>[/TD]</p><p>[TD]<span style="font-size: 9px">glaive, halberd, quarterstaff: BA attack w/other end d4 damage; enemies provoke AoO when they enter your reach</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Tavern Brawler</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 STR or CON, PROF w/ improvised; unarmed=d4 dmg, improv.d6 1H / d8 2H.; if hit w/unarmed/improvised get BA to grapple</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Crossbow Expert</span>[/TD]</p><p>[TD]<span style="font-size: 9px">Ignore crossbow loading if PROF, no DIS if enemy adj., if ATT action with 1H weap.(not unarmed), get BA to att. w/loaded hand crossbow</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Sharpshooter</span>[/TD]</p><p>[TD]<span style="font-size: 9px">ranged weapon attacks: no DIS at L range; +2 to attack rolls vs.cr.w/cover.</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"><strong>Combat Feats</strong></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Defensive Duelist</span>[/TD]</p><p>[TD]<span style="font-size: 9px">(Prereq DEX 13) If armed w/finesse weap.(not unarmed) and enemy hits you w/melee attack, use reaction to add PROF bonus to AC</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Dual Wielder</span>[/TD]</p><p>[TD]<span style="font-size: 9px">if 2 weapons wielded (not unarmed): +1 AC, weapons needn’t be light, draw both weap.as if 1</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Grappler</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 STR, ADV on att.vs.creat.you are grapp.+may use action to pin – roll 2[SUP]nd[/SUP] grapp, success=you’re both restrained</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Mage Slayer</span>[/TD]</p><p>[TD]<span style="font-size: 9px">you get AoO vs adj.enemies casting; if damage an enemy casting they get DIS on their concentration check, ADV on saves vs.adj.casters</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Martial Adept </span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 STR or DEX; get 2 maneuvers from Battle Master (Fighter) list and 1 superiority die (d6)</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Mounted Combat</span>[/TD]</p><p>[TD]<span style="font-size: 9px">ADV vs unmounted enemies smaller than mount, PC may take attack instead of mount, mount gets ½/ 0 dmg vs DEX save spells (not full/½)</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Savage Attacker</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 STR or DEX; 1/turn may reroll ALL melee weapon attack (inc/unarmed) damage dice (inc/maneuver dice), must take new result</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Sentinal</span>[/TD]</p><p>[TD]<span style="font-size: 9px">if hit w/AoO, enemy speed=0 till EOT; may AoO adj.enemies Diseng.; if adj.enemy att.your ally,use react.to melee weap.att.them(inc/unarmed)</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Tough</span>[/TD]</p><p>[TD]<span style="font-size: 9px">add 2hp/level</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"><strong>Armor Feats</strong></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Lightly Armored</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 CON, gain PROF w/light armor</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Moderately Armored</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 CON, gain PROF w/med. armor</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Heavily Armored </span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 CON, gain PROF w/hvy armor</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Shield Master</span>[/TD]</p><p>[TD]<span style="font-size: 9px">if Attack action OYT, get BA to shove adj.creature; add shield AC bonus to DEX save vs spell/effect and if success take no dmg </span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Med. Armor Master</span>[/TD]</p><p>[TD]<span style="font-size: 9px">no DIS on STR/DEX checks for light/med.armor, max DEX bonus of 3 (not 2) w/med.armor</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Heavy Armor Master</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 CON, 3 DR in heavy armor vs pierce/bludgeon/slash weapons (not unarmed), +1 AC in plate armor</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"><strong>Misc Feats</strong></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Alert</span>[/TD]</p><p>[TD]<span style="font-size: 9px"> +5 bonus on initiative checks, cant be surprised, hidden enemies get no ADV vs you</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Durable</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 CON, min roll is 2xCON mod when rolling HD to regain hp</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Healer</span>[/TD]</p><p>[TD]<span style="font-size: 9px">w/healers kit: creatures you stabilize get 1 hp, as an action use kit to heal hp=d6+4+creatures HD (but only 1/ creature between each rest)</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Inspiring Leader</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 CHA; via 10 min.speech, 6 allies within 30’ get temp hp=CPCL+CHA mod.till next rest</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Lucky</span>[/TD]</p><p>[TD]<span style="font-size: 9px">3 luck points/day, use to roll extra die on attack vs.you or your att.roll/ability check/save (exc:nat 1), after roll but before effect, use either roll</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Mobile</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+10’speed, ignore diff.terrain when Dashing, immune to AoO vs creature you attacked that turn</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Resiliant</span>[/TD]</p><p>[TD]<span style="font-size: 9px">STR/DEX/CON/INT/WIS/CHA: gain +1 to that ability and PROF on saves in that ability</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"><strong>Magic Feats</strong></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Elemental Adept</span>[/TD]</p><p>[TD]<span style="font-size: 9px">choose cold/fire/lightning/thunder: spells you cast of that type ignore RES and treat 1s as 2s on dmg dice</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Magic Initiate</span>[/TD]</p><p>[TD]<span style="font-size: 9px">choose any primary casting class; from that class list, gain 2 cantrips for at-will use and a L1 spell to cast 1/day</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Ritual Caster</span>[/TD]</p><p>[TD]<span style="font-size: 9px">choose any primary casting class; from that class list, gain 2 L1 ritual spells to cast+ may add ritual spells you find on to your list if ≤your CPCL</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Spell Sniper</span>[/TD]</p><p>[TD]<span style="font-size: 9px">if cast spell w/attack roll, x2 range; ranged spell attacks ignore≤3/4 cover, learn 1 cantrip from any primary casting class</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">War Caster</span>[/TD]</p><p>[TD]<span style="font-size: 9px">ADV on Concentration checks, can do somantic even if hands full, may use AoO to cast if spell cast time of 1 action and targets only that cr</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px"><strong>Skill Feats</strong></span>[/TD]</p><p>[TD]<span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Actor</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 CHA, ADV on Deception/Performance checks when impersonating, can mimic speech/sounds using Deception skill</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Athlete</span>[/TD]</p><p>[TD]<span style="font-size: 9px"> +1 STR, 5’move to stand, climb full speed, running jump after 5’move</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Dungeon Delver</span>[/TD]</p><p>[TD]<span style="font-size: 9px"> +1 DEX or WIS, ADV on Perception/Investigation checks to find secret doors, ADV on saves vs traps and RES to their dmg</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Keen Mind</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 INT or WIS, ADV on saves vs. mma.</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Linguist</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 INT or CHA, PROF in Persuade, learn 3 languages</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Observant</span>[/TD]</p><p>[TD]<span style="font-size: 9px">+1 INT or WIS, can read lips, +5 Perception </span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Skilled</span>[/TD]</p><p>[TD]<span style="font-size: 9px">gain PROF in 3 skills and/or tools</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<span style="font-size: 9px">Skulker</span>[/TD]</p><p>[TD]<span style="font-size: 9px">can hide in light obscurement, not revealed if hidden and miss an attack, no DIS in dim light on your Perception checks</span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p></blockquote><p></p>
[QUOTE="shoak1, post: 6919714, member: 54380"] This is our house ruled feat list: [TABLE="align: center"] [TR] [TD][SIZE=1][B][U]FEATS[/U][/B][/SIZE][/TD] [TD][SIZE=1][B][U]EFFECTS[/U][/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Weapon Feats[/B][/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Weapon Master[/SIZE][/TD] [TD][SIZE=1]+1 DEX, gain PROF in 4 weapons[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Great Weapon Master[/SIZE][/TD] [TD][SIZE=1]if crit or drop enemy w/melee weap.(not unarmed), get BA melee attack; if use hvy weap.to melee att., may take -5 to att.roll to get +10 dmg.[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Polearm Master[/SIZE][/TD] [TD][SIZE=1]glaive, halberd, quarterstaff: BA attack w/other end d4 damage; enemies provoke AoO when they enter your reach[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Tavern Brawler[/SIZE][/TD] [TD][SIZE=1]+1 STR or CON, PROF w/ improvised; unarmed=d4 dmg, improv.d6 1H / d8 2H.; if hit w/unarmed/improvised get BA to grapple[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Crossbow Expert[/SIZE][/TD] [TD][SIZE=1]Ignore crossbow loading if PROF, no DIS if enemy adj., if ATT action with 1H weap.(not unarmed), get BA to att. w/loaded hand crossbow[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Sharpshooter[/SIZE][/TD] [TD][SIZE=1]ranged weapon attacks: no DIS at L range; +2 to attack rolls vs.cr.w/cover.[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1] [/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Combat Feats[/B][/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Defensive Duelist[/SIZE][/TD] [TD][SIZE=1](Prereq DEX 13) If armed w/finesse weap.(not unarmed) and enemy hits you w/melee attack, use reaction to add PROF bonus to AC[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Dual Wielder[/SIZE][/TD] [TD][SIZE=1]if 2 weapons wielded (not unarmed): +1 AC, weapons needn’t be light, draw both weap.as if 1[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Grappler[/SIZE][/TD] [TD][SIZE=1]+1 STR, ADV on att.vs.creat.you are grapp.+may use action to pin – roll 2[SUP]nd[/SUP] grapp, success=you’re both restrained[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Mage Slayer[/SIZE][/TD] [TD][SIZE=1]you get AoO vs adj.enemies casting; if damage an enemy casting they get DIS on their concentration check, ADV on saves vs.adj.casters[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Martial Adept [/SIZE][/TD] [TD][SIZE=1]+1 STR or DEX; get 2 maneuvers from Battle Master (Fighter) list and 1 superiority die (d6)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Mounted Combat[/SIZE][/TD] [TD][SIZE=1]ADV vs unmounted enemies smaller than mount, PC may take attack instead of mount, mount gets ½/ 0 dmg vs DEX save spells (not full/½)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Savage Attacker[/SIZE][/TD] [TD][SIZE=1]+1 STR or DEX; 1/turn may reroll ALL melee weapon attack (inc/unarmed) damage dice (inc/maneuver dice), must take new result[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Sentinal[/SIZE][/TD] [TD][SIZE=1]if hit w/AoO, enemy speed=0 till EOT; may AoO adj.enemies Diseng.; if adj.enemy att.your ally,use react.to melee weap.att.them(inc/unarmed)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Tough[/SIZE][/TD] [TD][SIZE=1]add 2hp/level[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1] [/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Armor Feats[/B][/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Lightly Armored[/SIZE][/TD] [TD][SIZE=1]+1 CON, gain PROF w/light armor[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Moderately Armored[/SIZE][/TD] [TD][SIZE=1]+1 CON, gain PROF w/med. armor[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Heavily Armored [/SIZE][/TD] [TD][SIZE=1]+1 CON, gain PROF w/hvy armor[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Shield Master[/SIZE][/TD] [TD][SIZE=1]if Attack action OYT, get BA to shove adj.creature; add shield AC bonus to DEX save vs spell/effect and if success take no dmg [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Med. Armor Master[/SIZE][/TD] [TD][SIZE=1]no DIS on STR/DEX checks for light/med.armor, max DEX bonus of 3 (not 2) w/med.armor[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Heavy Armor Master[/SIZE][/TD] [TD][SIZE=1]+1 CON, 3 DR in heavy armor vs pierce/bludgeon/slash weapons (not unarmed), +1 AC in plate armor[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1] [/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Misc Feats[/B][/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Alert[/SIZE][/TD] [TD][SIZE=1] +5 bonus on initiative checks, cant be surprised, hidden enemies get no ADV vs you[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Durable[/SIZE][/TD] [TD][SIZE=1]+1 CON, min roll is 2xCON mod when rolling HD to regain hp[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Healer[/SIZE][/TD] [TD][SIZE=1]w/healers kit: creatures you stabilize get 1 hp, as an action use kit to heal hp=d6+4+creatures HD (but only 1/ creature between each rest)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Inspiring Leader[/SIZE][/TD] [TD][SIZE=1]+1 CHA; via 10 min.speech, 6 allies within 30’ get temp hp=CPCL+CHA mod.till next rest[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Lucky[/SIZE][/TD] [TD][SIZE=1]3 luck points/day, use to roll extra die on attack vs.you or your att.roll/ability check/save (exc:nat 1), after roll but before effect, use either roll[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Mobile[/SIZE][/TD] [TD][SIZE=1]+10’speed, ignore diff.terrain when Dashing, immune to AoO vs creature you attacked that turn[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Resiliant[/SIZE][/TD] [TD][SIZE=1]STR/DEX/CON/INT/WIS/CHA: gain +1 to that ability and PROF on saves in that ability[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1] [/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Magic Feats[/B][/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Elemental Adept[/SIZE][/TD] [TD][SIZE=1]choose cold/fire/lightning/thunder: spells you cast of that type ignore RES and treat 1s as 2s on dmg dice[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Magic Initiate[/SIZE][/TD] [TD][SIZE=1]choose any primary casting class; from that class list, gain 2 cantrips for at-will use and a L1 spell to cast 1/day[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Ritual Caster[/SIZE][/TD] [TD][SIZE=1]choose any primary casting class; from that class list, gain 2 L1 ritual spells to cast+ may add ritual spells you find on to your list if ≤your CPCL[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Spell Sniper[/SIZE][/TD] [TD][SIZE=1]if cast spell w/attack roll, x2 range; ranged spell attacks ignore≤3/4 cover, learn 1 cantrip from any primary casting class[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]War Caster[/SIZE][/TD] [TD][SIZE=1]ADV on Concentration checks, can do somantic even if hands full, may use AoO to cast if spell cast time of 1 action and targets only that cr[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1] [/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Skill Feats[/B][/SIZE][/TD] [TD][SIZE=1] [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Actor[/SIZE][/TD] [TD][SIZE=1]+1 CHA, ADV on Deception/Performance checks when impersonating, can mimic speech/sounds using Deception skill[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Athlete[/SIZE][/TD] [TD][SIZE=1] +1 STR, 5’move to stand, climb full speed, running jump after 5’move[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Dungeon Delver[/SIZE][/TD] [TD][SIZE=1] +1 DEX or WIS, ADV on Perception/Investigation checks to find secret doors, ADV on saves vs traps and RES to their dmg[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Keen Mind[/SIZE][/TD] [TD][SIZE=1]+1 INT or WIS, ADV on saves vs. mma.[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Linguist[/SIZE][/TD] [TD][SIZE=1]+1 INT or CHA, PROF in Persuade, learn 3 languages[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Observant[/SIZE][/TD] [TD][SIZE=1]+1 INT or WIS, can read lips, +5 Perception [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Skilled[/SIZE][/TD] [TD][SIZE=1]gain PROF in 3 skills and/or tools[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1]Skulker[/SIZE][/TD] [TD][SIZE=1]can hide in light obscurement, not revealed if hidden and miss an attack, no DIS in dim light on your Perception checks[/SIZE][/TD] [/TR] [/TABLE] [/QUOTE]
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