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When to use the "special" attacks?
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<blockquote data-quote="Lord Pendragon" data-source="post: 722406" data-attributes="member: 707"><p>Reapersaurus makes a good point. Really, if a player doesn't have Improved Disarm, Improved Trip, or Improved Bull Rush, it's hazardous to use these techniques. This is <em>especially</em> true at lower to mid levels, when you still aren't sure your first attack will connect (and you thus open yourself up to the free counter-move.) At higher levels it gets better, because generally your first attack (as a fighter-type) is going to connect.</p><p></p><p>As far as working as a team, I think the best way is to do what was already mentioned by Gaiden. Keep having your NPCs work together. Invent an NPC adventuring party, and have the BBEG hire them to thwart the heroes. Then run them using hand signals for pre-designed maneuvers, flanking, moving into advantageous positions, using buff spells, etc. The players'll pick up on it after a few encounters with these guys.</p><p></p><p>If even after that they don't think tactically, then they probably don't want to, and there's nothing wrong with that either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 722406, member: 707"] Reapersaurus makes a good point. Really, if a player doesn't have Improved Disarm, Improved Trip, or Improved Bull Rush, it's hazardous to use these techniques. This is [i]especially[/i] true at lower to mid levels, when you still aren't sure your first attack will connect (and you thus open yourself up to the free counter-move.) At higher levels it gets better, because generally your first attack (as a fighter-type) is going to connect. As far as working as a team, I think the best way is to do what was already mentioned by Gaiden. Keep having your NPCs work together. Invent an NPC adventuring party, and have the BBEG hire them to thwart the heroes. Then run them using hand signals for pre-designed maneuvers, flanking, moving into advantageous positions, using buff spells, etc. The players'll pick up on it after a few encounters with these guys. If even after that they don't think tactically, then they probably don't want to, and there's nothing wrong with that either. :) [/QUOTE]
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When to use the "special" attacks?
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