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When to use the "special" attacks?
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<blockquote data-quote="SheepLord" data-source="post: 724539" data-attributes="member: 2234"><p>For your first post, this was a very good question. All the ideas posted so far are good, I'll try to add some more.</p><p></p><p>-have some enemy casters use counter spell</p><p>-some rogues flanking them with sneak attack (ouch)</p><p>-fight a pack of tripping dire wolves...</p><p>-sunder their weapons into dust</p><p>-some weak invisible enemies, makes them wish for see invis</p><p>-keep the spell casters from memorizing (attack at night)</p><p>-give character levels to some NPCs or monsters (5th level goblin rogue is a good one to start with)</p><p>-summoned monsters to get the casters in back</p><p>-some attacks that can tumble past fighers to hit casters</p><p></p><p>You already realize that you need to use varied and developed tactics against them. This means that they may start to use them.</p><p></p><p>On the other hand, you can also try to write adventures that REQUIRE them to use some of these tactics. Like disarming a weapon they need to steal, but NOT kill the target. Or using subdual damage and grapple to capture people. Combat in dangerous areas has aready been mentioned (cliffs, bridges, trees, castle walls), but try some more types. Combat in a crowded city bazaar with innocents totally <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing up the combat area is a favorite of mine. Forests with many trees for cover, fighting in a burning building (which should happen from lots of fire spells). And most of all, make sure they are having fun. If they are totally satisfied with the way they play, ok. If they start to enjoy actually learning more, yer doing your job even better.</p><p></p><p>Edit: sorry about the smily faces, I tried to use a four letter word that started with 'f'. You get the idea.</p></blockquote><p></p>
[QUOTE="SheepLord, post: 724539, member: 2234"] For your first post, this was a very good question. All the ideas posted so far are good, I'll try to add some more. -have some enemy casters use counter spell -some rogues flanking them with sneak attack (ouch) -fight a pack of tripping dire wolves... -sunder their weapons into dust -some weak invisible enemies, makes them wish for see invis -keep the spell casters from memorizing (attack at night) -give character levels to some NPCs or monsters (5th level goblin rogue is a good one to start with) -summoned monsters to get the casters in back -some attacks that can tumble past fighers to hit casters You already realize that you need to use varied and developed tactics against them. This means that they may start to use them. On the other hand, you can also try to write adventures that REQUIRE them to use some of these tactics. Like disarming a weapon they need to steal, but NOT kill the target. Or using subdual damage and grapple to capture people. Combat in dangerous areas has aready been mentioned (cliffs, bridges, trees, castle walls), but try some more types. Combat in a crowded city bazaar with innocents totally :):):):)ing up the combat area is a favorite of mine. Forests with many trees for cover, fighting in a burning building (which should happen from lots of fire spells). And most of all, make sure they are having fun. If they are totally satisfied with the way they play, ok. If they start to enjoy actually learning more, yer doing your job even better. Edit: sorry about the smily faces, I tried to use a four letter word that started with 'f'. You get the idea. [/QUOTE]
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When to use the "special" attacks?
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