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When to use the "special" attacks?
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<blockquote data-quote="Happiest_Sadist" data-source="post: 725558" data-attributes="member: 1743"><p>Beat their ass down with a coordinated attack. What i recomend is throwing them up against the following group holding a dungeon room.</p><p>Fighter 4 x2 armed with guisarmes, combat reflexes, and the improved trip feat who trip anyone who comes through the door.</p><p>Fighter 4 x2 with longbows and weapon specialization who shoot any PC before they come though the door</p><p>Cleric 5-7 who buffs up the fighters especially with fire resistance, heals them, and uses incapacitating spells to the best advantage. Ex. When a fighter finally breaches the door, whacks them with a hold person, and then someone could coup de grace them. Spellcasters that begin using damage spells are hit with blindness.</p><p></p><p>Watch as they are slaughtered, then show them the people's stats and how they beat them.</p><p></p><p>Or you can do what my DM did and have one mission be defending a place for a certain amount of time. We ended up holed up in the basement of a shop, trying to hold off a crime lord who was searching the city for the slaves we had stolen untill we could get releif. Because our attackers came in waves, and were as good fighters as us by the end, we had to use good strategy to beat them. We also survived only because we split our resources to assure that noone escaped, as if anyone came back, we were in trouble.</p></blockquote><p></p>
[QUOTE="Happiest_Sadist, post: 725558, member: 1743"] Beat their ass down with a coordinated attack. What i recomend is throwing them up against the following group holding a dungeon room. Fighter 4 x2 armed with guisarmes, combat reflexes, and the improved trip feat who trip anyone who comes through the door. Fighter 4 x2 with longbows and weapon specialization who shoot any PC before they come though the door Cleric 5-7 who buffs up the fighters especially with fire resistance, heals them, and uses incapacitating spells to the best advantage. Ex. When a fighter finally breaches the door, whacks them with a hold person, and then someone could coup de grace them. Spellcasters that begin using damage spells are hit with blindness. Watch as they are slaughtered, then show them the people's stats and how they beat them. Or you can do what my DM did and have one mission be defending a place for a certain amount of time. We ended up holed up in the basement of a shop, trying to hold off a crime lord who was searching the city for the slaves we had stolen untill we could get releif. Because our attackers came in waves, and were as good fighters as us by the end, we had to use good strategy to beat them. We also survived only because we split our resources to assure that noone escaped, as if anyone came back, we were in trouble. [/QUOTE]
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When to use the "special" attacks?
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