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When TSR Passed On Tolkien
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<blockquote data-quote="Sword of Spirit" data-source="post: 7807800" data-attributes="member: 6677017"><p>I don’t really get the “competing with themselves” claims. I mean, yeah, I get that more product development means more production costs, but more product options also means more potential customers. Was White Wolf competing with themselves because they had Vampire, Werewolf, Mage, Wraith, and Changeling all out at the same time? If they had just stuck with Vampire everyone would have just bought that and they would have made more money due to having less work to do, right? No, because Werewolf appealed to people that Vampire didn’t, and the same for the other games. In order for it to hurt them financially it would have to fail to produce a net revenue from people buying that line of product that wouldn’t have bought the other line. There were a lot of options for games back then. You weren’t going to buy Forgotten Realms just because. Even today, when WotC is attempting to make as many of their products as they can appeal to as many people as they can, they have begun to expand that model. People (like me) who are unlikely to buy a FR mega-adventure set in the 5e era might snatch up Tales From the Yawning Portal and Ghosts of Saltmarsh because they provide more flexible adventures that are a length I prefer (as contrasted with their standard modern adventure lengths where it can either be played in one session, or takes a year and goes from levels 1-15).</p><p></p><p>I don’t know how a TSR produced Middle-Earth game would have done in the market, but I don’t see the “competing against themselves” aspect as a given—that only results in certain specific circumstances.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7807800, member: 6677017"] I don’t really get the “competing with themselves” claims. I mean, yeah, I get that more product development means more production costs, but more product options also means more potential customers. Was White Wolf competing with themselves because they had Vampire, Werewolf, Mage, Wraith, and Changeling all out at the same time? If they had just stuck with Vampire everyone would have just bought that and they would have made more money due to having less work to do, right? No, because Werewolf appealed to people that Vampire didn’t, and the same for the other games. In order for it to hurt them financially it would have to fail to produce a net revenue from people buying that line of product that wouldn’t have bought the other line. There were a lot of options for games back then. You weren’t going to buy Forgotten Realms just because. Even today, when WotC is attempting to make as many of their products as they can appeal to as many people as they can, they have begun to expand that model. People (like me) who are unlikely to buy a FR mega-adventure set in the 5e era might snatch up Tales From the Yawning Portal and Ghosts of Saltmarsh because they provide more flexible adventures that are a length I prefer (as contrasted with their standard modern adventure lengths where it can either be played in one session, or takes a year and goes from levels 1-15). I don’t know how a TSR produced Middle-Earth game would have done in the market, but I don’t see the “competing against themselves” aspect as a given—that only results in certain specific circumstances. [/QUOTE]
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