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When Villains die early (or when PCs can still surprise you)
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<blockquote data-quote="Novem5er" data-source="post: 4740003" data-attributes="member: 57859"><p>Great replies and ideas, here. Thanks! Alot of what's been mentioned has already been brewing in my brain, but I've seen a few "ah-ha!"s here.</p><p></p><p>The succubus escaped and will eventually come back to haunt the PCs.</p><p></p><p>The Onyx Skull is actually a very minor artifact (expanded from the Open Grave concept) that allows its wielder to control undead. The downside is that it actually attracts undead, who show up looking to take control of it for themselves. Not sure what to do with this yet...</p><p></p><p>The book the PCs took from the gnome actually has the location to the ancient-Netherese laboratory. The PCs could use it to plunge into the old mines beneath Llorkh. Vesuvius was recruiting the PCs to do this for him to retrieve a crystal that could be the focus for a powerful Mythal that would bend the will of people towards him. The PCs were going to enter thinking it was an old, dead laboratory... but a brief encounter with blast of blue-flame (hello, Spellplague) was going to send them back in time to a very alive laboratory... that was plunged into chaos during Karsus' Folly when all magic temporarily stopped, which released all sorts of deadly experiments into the laboratory <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The hobgoblins... have a hobgoblin commander acting as their leader (who was just beneath Vesuvius). If the PCs can either gain his loyalty or defeat them, then the hobs will be without a leader. I've been playing them as a vicious, but orderly military clan... which means that they could potentially be allies. This whole story takes place in the Gray Vale in Forgotten Realms, so the only other power center nearby is Loudwater. The PCs may have to leave the Vale if they want to find more powerful aid to stand against the Hobs.</p><p></p><p>The PCs have mentioned trying to free the city from Hobgoblin rule (to ammend for their own sins), so I think they will either start a resistance or travel outside the Vale to seek military help. They could travel to the Sword Coast, north to the Silver Marches, or even east into reborn Netheril. I will take some ideas from here and see what happens... maybe we'll stay local with the politics, but outside forces will seek to "help". That's always a dangerous option when there's a vengeful succubus on the loose <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks again.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4740003, member: 57859"] Great replies and ideas, here. Thanks! Alot of what's been mentioned has already been brewing in my brain, but I've seen a few "ah-ha!"s here. The succubus escaped and will eventually come back to haunt the PCs. The Onyx Skull is actually a very minor artifact (expanded from the Open Grave concept) that allows its wielder to control undead. The downside is that it actually attracts undead, who show up looking to take control of it for themselves. Not sure what to do with this yet... The book the PCs took from the gnome actually has the location to the ancient-Netherese laboratory. The PCs could use it to plunge into the old mines beneath Llorkh. Vesuvius was recruiting the PCs to do this for him to retrieve a crystal that could be the focus for a powerful Mythal that would bend the will of people towards him. The PCs were going to enter thinking it was an old, dead laboratory... but a brief encounter with blast of blue-flame (hello, Spellplague) was going to send them back in time to a very alive laboratory... that was plunged into chaos during Karsus' Folly when all magic temporarily stopped, which released all sorts of deadly experiments into the laboratory :) The hobgoblins... have a hobgoblin commander acting as their leader (who was just beneath Vesuvius). If the PCs can either gain his loyalty or defeat them, then the hobs will be without a leader. I've been playing them as a vicious, but orderly military clan... which means that they could potentially be allies. This whole story takes place in the Gray Vale in Forgotten Realms, so the only other power center nearby is Loudwater. The PCs may have to leave the Vale if they want to find more powerful aid to stand against the Hobs. The PCs have mentioned trying to free the city from Hobgoblin rule (to ammend for their own sins), so I think they will either start a resistance or travel outside the Vale to seek military help. They could travel to the Sword Coast, north to the Silver Marches, or even east into reborn Netheril. I will take some ideas from here and see what happens... maybe we'll stay local with the politics, but outside forces will seek to "help". That's always a dangerous option when there's a vengeful succubus on the loose :) Thanks again. [/QUOTE]
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