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When Villains die early (or when PCs can still surprise you)
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<blockquote data-quote="Novem5er" data-source="post: 4740681" data-attributes="member: 57859"><p>Someone asked if they went to dinner fully armed:</p><p></p><p>Yep. In retrospect, it seems a little ludicrous to have a <em>shield </em>strapped to your arm as your eating sauteed fish, but I was trying to play to the idea that the villain was so confident that he didn't bother to ask his minions to disarm before approaching him. Remember, the PCs had already finished 3 or 4 missions for him, including <em>sacking a city</em> <em>and killing its lord</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Plus, he was an elite monster 5 levels higher than the party. What, me worry?</p><p></p><p>I think I'm going to have the party deal with the immediate aftereffects of the last session, mainly dealing with the remaining hobgoblins. Once that's settled (or they've given up trying to kick out a <em>small army</em>) then I'm going to put this particular story on the back burner for a bit. The PCs are still a little too low to be dealing directly with Hell at this point, and a returning villain (the succubus) will be so much more satisfying when they've forgotten about her <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, this is a sort of sandbox game... there is a plot, but I'm trying very hard not to railroad the players. If they decide to clear out the Hobs before they move on to other pastures, then that could be a very cool story. They WILL need to find outside help, as there are roughly 120+ hobs left in the city and they will soon be sending a messenger east to the badlands to summon the rest of their clan. I like the idea of an underground resistance, competing political factions, etc.</p><p></p><p>Funny enough, one of the last comments from the PCs last session was that they were going to send an emissary to Loudwater and implore Lady Moonfire to send a reagent to Llorkh to run the city. If anyone's read the FRCG, they'll know that Moonfire isn't really interested in running ONE city, let alone two. I would love for the PCs to have a greater stake in the game world... so I wonder if they'll decide to take leadership of a city?</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4740681, member: 57859"] Someone asked if they went to dinner fully armed: Yep. In retrospect, it seems a little ludicrous to have a [I]shield [/I]strapped to your arm as your eating sauteed fish, but I was trying to play to the idea that the villain was so confident that he didn't bother to ask his minions to disarm before approaching him. Remember, the PCs had already finished 3 or 4 missions for him, including [I]sacking a city[/I] [I]and killing its lord[/I] :) Plus, he was an elite monster 5 levels higher than the party. What, me worry? I think I'm going to have the party deal with the immediate aftereffects of the last session, mainly dealing with the remaining hobgoblins. Once that's settled (or they've given up trying to kick out a [I]small army[/I]) then I'm going to put this particular story on the back burner for a bit. The PCs are still a little too low to be dealing directly with Hell at this point, and a returning villain (the succubus) will be so much more satisfying when they've forgotten about her :) That said, this is a sort of sandbox game... there is a plot, but I'm trying very hard not to railroad the players. If they decide to clear out the Hobs before they move on to other pastures, then that could be a very cool story. They WILL need to find outside help, as there are roughly 120+ hobs left in the city and they will soon be sending a messenger east to the badlands to summon the rest of their clan. I like the idea of an underground resistance, competing political factions, etc. Funny enough, one of the last comments from the PCs last session was that they were going to send an emissary to Loudwater and implore Lady Moonfire to send a reagent to Llorkh to run the city. If anyone's read the FRCG, they'll know that Moonfire isn't really interested in running ONE city, let alone two. I would love for the PCs to have a greater stake in the game world... so I wonder if they'll decide to take leadership of a city? [/QUOTE]
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