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When volatile characters get turned bad..
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<blockquote data-quote="Jubilee" data-source="post: 3364462" data-attributes="member: 36594"><p>In our 13th level campaign tonight, we were traveling in a plane vaguely like Thanatos from (I think) the latest Abyss book. Anyway, among other things, there is a miasmic fog (completely undetectable thanks to all the fog in the area) the causes a magical disease called pit lung. This disease drains 1 wisdom per day and turns a character CE within 1d6 days of contracting the disease. Additionally, to cure it requires a remove curse performed in temple consecrated to a lawful deity (to end the wisdom damaging part) and an atonement to restore a character's original alignment.</p><p></p><p>In the evenings, the healer (my character, a gnome archivist), checks all characters for signs of disease. She discovered it in our two most volatile and most powerful characters - a 13th level warmage and a 13th level psion (energy damage powers, disintegrate, and some mind/body control). We immediately plane-shifted back to eberron, aiming for a temple of the silver flame with whom we were (emphasis on were) on good terms with. Unfortunately for us all, the GM rolled a 1 on the check to see how long it would take for them to turn evil.</p><p></p><p>Our planeshift was off course in the wrong direction and we couldn't figure out where we were, so we teleported the next day. We arrived at the temple and managed to invoke the name of our famous bardic friend to gain entry. In the course of securing a meeting with someone who could let us into a consecrated room, the warmage (who is also our party leader, normally), kept interrupting, making demands, and generally being tedious. The psion, annoyed, successfully cast "body control" on him (holding him immobile) and said "why can't you ever be quiet??" He responded with a sudden silent Shout spell, a cone which unfortunately also hit my healer and an as-yet unknown number of other people in the temple. </p><p></p><p>Anyway, we broke for the night with the psion and the warmage about to begin duking it out. As it stands, the dragon shaman/outcast champion was sent with some ore from the plane of Thanatos with the hopes of getting it made into a proper focus to plane shift back again, although he left only seconds before the fight broke out, so he may return to be involved. The other person with us is our fighter, who due to some very strange circumstances, is a quasi-warforged, has pretty big DR and fire resistance.</p><p></p><p>My primary fear is that the psion is going to retaliate with a disintigrate, as that is usually her favorte power to sling around in combat. Since the warmage is a Valenar elf, he will not come back if I resurrect him the next day. I have gotten away with bringing him back via revivify before, but I don't think that works if your body is not intact. I also have no idea how my character or the fighter can get involved without getting similarly disintigrated - and if the fighter grabs one or the other, that doesn't mean the other will cease. If the psion bites it, my character will not be too keen on bringing her back, but will probably be persauded to do so.</p><p></p><p>The warmage already surrendered his spell component pouch and voluntarily disconnected the link between himself and his sword (which would normally allow him to use the sword in place of components), although this won't stop him from casting the various orb spells. We knew of no way to similarly weaken the psion, so she is essentially fully powered.</p><p></p><p>So, how can I stop this from destroying the party? When the psion isn't using disintigrate, she usually throws around energy orbs (area affects), so letting them duke it out really isn't a very good option, since we need the temple's good graces to cure them, and we don't want a bunch of innocent commoners killed. Short of knocking her out, is there anyway to shut down the psion? Please keep in mind that both my character and the fighter have penalties to their charisma and no bonuses to diplomacy, so we're not likely to stop this fight with words.</p><p></p><p>My character has no offensive spells prepared. I can cast delay death, twice, so I could let them duke it out and hope no one gets distintigrated until one is unconcious and then hope the fighter can pummel the other. I could give spell resistance to myself, the fighter, and the warmage (who I am relatively confident is not likely to attack either of us on purpose - for some story reasons, he needs us, even if he is chaotic evil right now, it's in his own best interest to remain our ally), but the psion has the ability to add +4 to her power penetration - giving her a fairly good chance of overcoming my 25 SR with her +17 (and action points). </p><p></p><p>I can spontaneously cast cure spells 5 times per day, and have the healing domain. I can spontaneously cast heal as a 6th level spell and I have a total of 4 6th level spells available, as well as one 5th lvl heal memorized. I also have 1 revivify and two teleports left, but I'm not happy about the prospect abandoning the two evil people in the temple. I do have a wand of burning hands, fireball, and magic missile (all of which I can use). I also have snake's swiftness in a wand. As whisper gnome, I can cast silence 1/day and I also have it memorized once. I have some other random spells, but unfortunately the GM takes our gaming materials with him, so I don't remember what else might be useful. </p><p></p><p>I have 99 HP and if I'm lucky, I can survive 1 disintigrate. The warmage has around 50 hp. The fighter has around 150.</p><p></p><p>I hate magical effects that change alignment.</p><p></p><p>/ali</p></blockquote><p></p>
[QUOTE="Jubilee, post: 3364462, member: 36594"] In our 13th level campaign tonight, we were traveling in a plane vaguely like Thanatos from (I think) the latest Abyss book. Anyway, among other things, there is a miasmic fog (completely undetectable thanks to all the fog in the area) the causes a magical disease called pit lung. This disease drains 1 wisdom per day and turns a character CE within 1d6 days of contracting the disease. Additionally, to cure it requires a remove curse performed in temple consecrated to a lawful deity (to end the wisdom damaging part) and an atonement to restore a character's original alignment. In the evenings, the healer (my character, a gnome archivist), checks all characters for signs of disease. She discovered it in our two most volatile and most powerful characters - a 13th level warmage and a 13th level psion (energy damage powers, disintegrate, and some mind/body control). We immediately plane-shifted back to eberron, aiming for a temple of the silver flame with whom we were (emphasis on were) on good terms with. Unfortunately for us all, the GM rolled a 1 on the check to see how long it would take for them to turn evil. Our planeshift was off course in the wrong direction and we couldn't figure out where we were, so we teleported the next day. We arrived at the temple and managed to invoke the name of our famous bardic friend to gain entry. In the course of securing a meeting with someone who could let us into a consecrated room, the warmage (who is also our party leader, normally), kept interrupting, making demands, and generally being tedious. The psion, annoyed, successfully cast "body control" on him (holding him immobile) and said "why can't you ever be quiet??" He responded with a sudden silent Shout spell, a cone which unfortunately also hit my healer and an as-yet unknown number of other people in the temple. Anyway, we broke for the night with the psion and the warmage about to begin duking it out. As it stands, the dragon shaman/outcast champion was sent with some ore from the plane of Thanatos with the hopes of getting it made into a proper focus to plane shift back again, although he left only seconds before the fight broke out, so he may return to be involved. The other person with us is our fighter, who due to some very strange circumstances, is a quasi-warforged, has pretty big DR and fire resistance. My primary fear is that the psion is going to retaliate with a disintigrate, as that is usually her favorte power to sling around in combat. Since the warmage is a Valenar elf, he will not come back if I resurrect him the next day. I have gotten away with bringing him back via revivify before, but I don't think that works if your body is not intact. I also have no idea how my character or the fighter can get involved without getting similarly disintigrated - and if the fighter grabs one or the other, that doesn't mean the other will cease. If the psion bites it, my character will not be too keen on bringing her back, but will probably be persauded to do so. The warmage already surrendered his spell component pouch and voluntarily disconnected the link between himself and his sword (which would normally allow him to use the sword in place of components), although this won't stop him from casting the various orb spells. We knew of no way to similarly weaken the psion, so she is essentially fully powered. So, how can I stop this from destroying the party? When the psion isn't using disintigrate, she usually throws around energy orbs (area affects), so letting them duke it out really isn't a very good option, since we need the temple's good graces to cure them, and we don't want a bunch of innocent commoners killed. Short of knocking her out, is there anyway to shut down the psion? Please keep in mind that both my character and the fighter have penalties to their charisma and no bonuses to diplomacy, so we're not likely to stop this fight with words. My character has no offensive spells prepared. I can cast delay death, twice, so I could let them duke it out and hope no one gets distintigrated until one is unconcious and then hope the fighter can pummel the other. I could give spell resistance to myself, the fighter, and the warmage (who I am relatively confident is not likely to attack either of us on purpose - for some story reasons, he needs us, even if he is chaotic evil right now, it's in his own best interest to remain our ally), but the psion has the ability to add +4 to her power penetration - giving her a fairly good chance of overcoming my 25 SR with her +17 (and action points). I can spontaneously cast cure spells 5 times per day, and have the healing domain. I can spontaneously cast heal as a 6th level spell and I have a total of 4 6th level spells available, as well as one 5th lvl heal memorized. I also have 1 revivify and two teleports left, but I'm not happy about the prospect abandoning the two evil people in the temple. I do have a wand of burning hands, fireball, and magic missile (all of which I can use). I also have snake's swiftness in a wand. As whisper gnome, I can cast silence 1/day and I also have it memorized once. I have some other random spells, but unfortunately the GM takes our gaming materials with him, so I don't remember what else might be useful. I have 99 HP and if I'm lucky, I can survive 1 disintigrate. The warmage has around 50 hp. The fighter has around 150. I hate magical effects that change alignment. /ali [/QUOTE]
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