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When volatile characters get turned bad..
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<blockquote data-quote="phindar" data-source="post: 3364741" data-attributes="member: 37198"><p>I'd have to go the other way on this one. Most alignment-changing effects impart a desire on the subject to remain that way, as though their true self has been freed. Magical compulsions change how you feel or what you think, but Alignment changes on a fundamental level who you are. Playing nice in this circumstance goes right up to the line bad roleplaying. I wouldn't call it cheating necessarily, but I would call it poor sportsmanship. (I'm assuming the characters were good or lawful to begin with, and that CE is a radical change for them. If they were NE starting off, it wouldn't be that big of a deal.) I don't particularly like Alignment-changing effects either, or anything that takes control of a character away from a player, but if the GM is going to use them he should do something with them. </p><p></p><p>Also, "psychotic" is a pretty good description of CE. To wit: <em>A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse.</em> I think the exception to the raving psychotic CE stereotype are the more intelligent ones, but then those are the more dangerous. </p><p></p><p>I'd think the attitude of two CE people in a LG church would likely be about the same as two LG people in a CE church, which is to say I don't think they'd go quietly. The warmage and the psion going after one another would be horrible, but them going back-to-back and deciding to kill in all directions would probably be worse. </p><p></p><p>If the warmage is weaker of the two, depending on what sort of npc support you have, I'd suggest you and the Fighter team up on the psion. Depending on the Fighter, grappling might be an option, and if he's grappling her that should make your Touch of Idiocy spells easier to land. I probably wouldn't give the warmage his spell component pouch or sword back, as you'll have to get them back from him at some point (and if you guys dogpile the psion the warmage might just decide to blow you all up together).</p><p></p><p>Also, if they've lost a point of Wisdom already, they're probably down one Will Save. Touch of Idiocy will bring them down another 1-3 (hopefully). If you can get them into the range of Hold Person, Charm, Domination or anything like that, that might be helpful. If you can pin the psion and get a bag over her head, she'll at least have to disintergrate the bag before she can disintergrate anyone else.</p></blockquote><p></p>
[QUOTE="phindar, post: 3364741, member: 37198"] I'd have to go the other way on this one. Most alignment-changing effects impart a desire on the subject to remain that way, as though their true self has been freed. Magical compulsions change how you feel or what you think, but Alignment changes on a fundamental level who you are. Playing nice in this circumstance goes right up to the line bad roleplaying. I wouldn't call it cheating necessarily, but I would call it poor sportsmanship. (I'm assuming the characters were good or lawful to begin with, and that CE is a radical change for them. If they were NE starting off, it wouldn't be that big of a deal.) I don't particularly like Alignment-changing effects either, or anything that takes control of a character away from a player, but if the GM is going to use them he should do something with them. Also, "psychotic" is a pretty good description of CE. To wit: [i]A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse.[/i] I think the exception to the raving psychotic CE stereotype are the more intelligent ones, but then those are the more dangerous. I'd think the attitude of two CE people in a LG church would likely be about the same as two LG people in a CE church, which is to say I don't think they'd go quietly. The warmage and the psion going after one another would be horrible, but them going back-to-back and deciding to kill in all directions would probably be worse. If the warmage is weaker of the two, depending on what sort of npc support you have, I'd suggest you and the Fighter team up on the psion. Depending on the Fighter, grappling might be an option, and if he's grappling her that should make your Touch of Idiocy spells easier to land. I probably wouldn't give the warmage his spell component pouch or sword back, as you'll have to get them back from him at some point (and if you guys dogpile the psion the warmage might just decide to blow you all up together). Also, if they've lost a point of Wisdom already, they're probably down one Will Save. Touch of Idiocy will bring them down another 1-3 (hopefully). If you can get them into the range of Hold Person, Charm, Domination or anything like that, that might be helpful. If you can pin the psion and get a bag over her head, she'll at least have to disintergrate the bag before she can disintergrate anyone else. [/QUOTE]
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