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When volatile characters get turned bad..
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<blockquote data-quote="delericho" data-source="post: 3364812" data-attributes="member: 22424"><p>That's true, but as Hong pointed out, the characters still have a very nasty and terminal disease. Wanting to be cured of that is not bad roleplaying. Thus, the character has every incentive to play nice at least until the <em>Cure Disease</em> is applied.</p><p></p><p>(The <em>Atonement</em> effect is separate... and <em>Atonement</em> requires a genuinely willing character. So, the CE character could accept the <em>Atonement</em> and pretend to be cured... for a time. There is no need for an <em>immediate</em> betrayal, and especially one so stupid as turning on your friends before being cured and while in the middle of an LG temple.)</p><p></p><p>Plus, if these characters carry on the way that has been described, the campaign is going to be radically changed, and may be destroyed. If that's what the group wants, or is willing to accept, then that's fine. But, if this was meant to be a short detour without lasting ramifications, or the group just don't want to go that way, then maybe they should just 'cheat' and get it over with.</p><p></p><p>(Also, why has the character waited until getting to the LG temple before freaking out? Surely he should have skilled everyone in their sleep/run off in the night/said "I don't want to change back, and you have no right to force me" long before now?)</p><p></p><p></p><p></p><p>The quoted text is one example of Chaotic Evil behaviour. It is not the only one. In any case, only a complete fool would attempt to go on a killing rampage while in the company of equally-powerful colleagues who will take steps to stop him <em>and</em> while in a LG temple. That's just dumb.</p></blockquote><p></p>
[QUOTE="delericho, post: 3364812, member: 22424"] That's true, but as Hong pointed out, the characters still have a very nasty and terminal disease. Wanting to be cured of that is not bad roleplaying. Thus, the character has every incentive to play nice at least until the [I]Cure Disease[/I] is applied. (The [I]Atonement[/I] effect is separate... and [I]Atonement[/I] requires a genuinely willing character. So, the CE character could accept the [I]Atonement[/I] and pretend to be cured... for a time. There is no need for an [I]immediate[/I] betrayal, and especially one so stupid as turning on your friends before being cured and while in the middle of an LG temple.) Plus, if these characters carry on the way that has been described, the campaign is going to be radically changed, and may be destroyed. If that's what the group wants, or is willing to accept, then that's fine. But, if this was meant to be a short detour without lasting ramifications, or the group just don't want to go that way, then maybe they should just 'cheat' and get it over with. (Also, why has the character waited until getting to the LG temple before freaking out? Surely he should have skilled everyone in their sleep/run off in the night/said "I don't want to change back, and you have no right to force me" long before now?) The quoted text is one example of Chaotic Evil behaviour. It is not the only one. In any case, only a complete fool would attempt to go on a killing rampage while in the company of equally-powerful colleagues who will take steps to stop him [I]and[/I] while in a LG temple. That's just dumb. [/QUOTE]
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