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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="MGibster" data-source="post: 9853289" data-attributes="member: 4534"><p>I started with AD&D 2nd edition, and at the time it never occurred to me my Fighter couldn't be good at anything but fighting. There were non-weapon proficiencies, and there were few restrictions on which one you could take. I once created a Fighter whose goal was to catalog all the creatures he came across in his adventure to create a bestiary. It was easy enough to give him Artistic Ability and move on from there. </p><p></p><p>With 3rd edition it felt a little different. Unlike AD&D 2nd edition, 3rd edition had interpersonal skills like Diplomacy and Intimidation. I didn't have enough points to really feel as though I had options. And 3rd edition was when I really started using the point buy system for character creation. If I'm rolling dice, I might get a Fighter with a 14+ Charisma, but if I'm using point buy it's probably going to be one of my lower stats, so it seems even more wasteful to put points in a skill my character isn't going to be very good at. </p><p></p><p>I think part of it is simply the nature of niche protection in D&D. For D&D in particular, there's also the problem that some attributes are more useful than others in a wider variety of situations.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9853289, member: 4534"] I started with AD&D 2nd edition, and at the time it never occurred to me my Fighter couldn't be good at anything but fighting. There were non-weapon proficiencies, and there were few restrictions on which one you could take. I once created a Fighter whose goal was to catalog all the creatures he came across in his adventure to create a bestiary. It was easy enough to give him Artistic Ability and move on from there. With 3rd edition it felt a little different. Unlike AD&D 2nd edition, 3rd edition had interpersonal skills like Diplomacy and Intimidation. I didn't have enough points to really feel as though I had options. And 3rd edition was when I really started using the point buy system for character creation. If I'm rolling dice, I might get a Fighter with a 14+ Charisma, but if I'm using point buy it's probably going to be one of my lower stats, so it seems even more wasteful to put points in a skill my character isn't going to be very good at. I think part of it is simply the nature of niche protection in D&D. For D&D in particular, there's also the problem that some attributes are more useful than others in a wider variety of situations. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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