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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="Koloth" data-source="post: 9853291" data-attributes="member: 6706231"><p>For a real life example of a fighting man that had many other skills, consider the Roman Legionnaire. Pretty much defines the basic D&D fighter. Sword, shield, armor, helmet. Kills things. Pillages the result. But when the legion wasn't fighting, it was the empire's engineering corp. Building roads, bridges, buildings, aqueducts, etc. Lots of non fighting skills there. Plus exploration, freight moving, and managing far flung provinces. More non fighting skills. </p><p></p><p>I think one way D&D lost its way was basing most of the Fighter's abilities on either STR or CON. Plus several editions of encouraging min/max character builds. PF1 didn't really change this. If a Fighter needs INT to spot the weak points in an opponent's armor, then all of a sudden, Fighters will start having extra skill points based on a higher INT. Or maybe create a feat/trait/background feature that lets a character use the INT bonus to hit instead of STR or DEX(*). The smarter character is better at seeing an opponent's weak spots. </p><p></p><p>* there may be one, hard to keep track of hundreds of feats scattered across many books.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9853291, member: 6706231"] For a real life example of a fighting man that had many other skills, consider the Roman Legionnaire. Pretty much defines the basic D&D fighter. Sword, shield, armor, helmet. Kills things. Pillages the result. But when the legion wasn't fighting, it was the empire's engineering corp. Building roads, bridges, buildings, aqueducts, etc. Lots of non fighting skills there. Plus exploration, freight moving, and managing far flung provinces. More non fighting skills. I think one way D&D lost its way was basing most of the Fighter's abilities on either STR or CON. Plus several editions of encouraging min/max character builds. PF1 didn't really change this. If a Fighter needs INT to spot the weak points in an opponent's armor, then all of a sudden, Fighters will start having extra skill points based on a higher INT. Or maybe create a feat/trait/background feature that lets a character use the INT bonus to hit instead of STR or DEX(*). The smarter character is better at seeing an opponent's weak spots. * there may be one, hard to keep track of hundreds of feats scattered across many books. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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