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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="Laurefindel" data-source="post: 9853560" data-attributes="member: 67296"><p>it was decided that the fighter would suck at everything other than fighting on day 1 of D&D. Then, it was never decided that the fighter would <em>not suck</em> at anything else, mostly because being good at something else was ground for a new class.</p><p></p><p>« Sucking at things » is baseline in the history of D&D. Everyone sucked at everything, except fighters who didn’t suck at fighting, and the cleric who didn’t suck <em>as much</em> at fighting. To compensate, the magic-user and cleric were given spells, allowing them to be very good at very specific things for a brief moment a certain number of times per day.</p><p></p><p>Only later (but still early on the grand scale of things I guess) did we get a character that didn’t suck at everything else (but still sucked at fighting) as the thief. Obviously, being good at everything else but fighting would be totally broken, therefore success wasn’t guaranteed. Thus came the « skills ». Also note that « everything else but fighting » mostly comprised of opening locked doors, finding secret passages, spotting and disarming traps, and moving without being heard or seen.</p><p></p><p>But from this point on, every time the concept of a character being good at something else than fighting was brought up, a new class would be created. So when posters said that the creation of « skills » was the crystallizing point of fighters forever sucking at everything except fighting, I think they’re right.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9853560, member: 67296"] it was decided that the fighter would suck at everything other than fighting on day 1 of D&D. Then, it was never decided that the fighter would [I]not suck[/I] at anything else, mostly because being good at something else was ground for a new class. « Sucking at things » is baseline in the history of D&D. Everyone sucked at everything, except fighters who didn’t suck at fighting, and the cleric who didn’t suck [I]as much[/I] at fighting. To compensate, the magic-user and cleric were given spells, allowing them to be very good at very specific things for a brief moment a certain number of times per day. Only later (but still early on the grand scale of things I guess) did we get a character that didn’t suck at everything else (but still sucked at fighting) as the thief. Obviously, being good at everything else but fighting would be totally broken, therefore success wasn’t guaranteed. Thus came the « skills ». Also note that « everything else but fighting » mostly comprised of opening locked doors, finding secret passages, spotting and disarming traps, and moving without being heard or seen. But from this point on, every time the concept of a character being good at something else than fighting was brought up, a new class would be created. So when posters said that the creation of « skills » was the crystallizing point of fighters forever sucking at everything except fighting, I think they’re right. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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