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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="Benjamin Olson" data-source="post: 9853649" data-attributes="member: 6988941"><p>I mean, I do think giving every class that doesn't have one a flavorful non-combat ability or two would be an improvement, but mostly I think combat needs to be radically simplified from where it has gotten in 2024 5e. 2014 5e was already a struggle, and now we've got weapons mastery, no published stats for common humanoid enemies, and what simplification came was mostly in the form of making character abilities more samey.</p><p></p><p>And look, as a player I love complexity and crunch when I'm playing at a table where everyone else gets into complexity and crunch, I even sometimes enjoy prepping for it as a DM when I'm only prepping a big setpiece battle or two. But I've also got to be prepped for all the side fights the players are reasonably likely to start, any fight with multiple monster types is a lot of juggling to actually run and a high mental load for the DM to run right, and combats are especially likely to become slogs if anyone isn't super on the ball with the rules.</p><p></p><p>It feels like a lot of the complexity is about keeping the fights tactically satisfying enough to justify all the other complexity. Combat is just a place where D&D chases its own tail into ever more bloated rules.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9853649, member: 6988941"] I mean, I do think giving every class that doesn't have one a flavorful non-combat ability or two would be an improvement, but mostly I think combat needs to be radically simplified from where it has gotten in 2024 5e. 2014 5e was already a struggle, and now we've got weapons mastery, no published stats for common humanoid enemies, and what simplification came was mostly in the form of making character abilities more samey. And look, as a player I love complexity and crunch when I'm playing at a table where everyone else gets into complexity and crunch, I even sometimes enjoy prepping for it as a DM when I'm only prepping a big setpiece battle or two. But I've also got to be prepped for all the side fights the players are reasonably likely to start, any fight with multiple monster types is a lot of juggling to actually run and a high mental load for the DM to run right, and combats are especially likely to become slogs if anyone isn't super on the ball with the rules. It feels like a lot of the complexity is about keeping the fights tactically satisfying enough to justify all the other complexity. Combat is just a place where D&D chases its own tail into ever more bloated rules. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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