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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="Lanefan" data-source="post: 9853711" data-attributes="member: 29398"><p>Aragorn - fighter with extras.</p><p>Any swashbuckler - fighter with extras.</p><p>Lancelot - pure fighter.</p><p></p><p>You've got lost in the weeds, I think, in thinking fighter-with-extras classes are comparable to straight-up fighters. They're not, and the game has to realize this (and has, to a point, now and then in the past, by giving straight-up Fighters some benefits other Fighter-adjacent classes didn't get).</p><p></p><p>Completely disagree on this from a more gamist perspective. Dexterity as a stat has always been too powerful, giving it yet more power is bad design. Yes, this means weapon finesse is a bad design idea. </p><p></p><p>Far more balanced to just say Strength = offense and Dexterity = defense, and have done with it.</p><p></p><p>Rangers as a class shouldn't be spellcasters right from the start; in 1e they got spells in a minor way starting at 8th level, which is fine for a game intended to peter out around 10th.</p><p></p><p>Rangers should in fact just be Fighters-with-extras; those extras being woodscraft, tracking, survival, herbalism*, and hunting. (and let's lose the animal companions, shall we; none of those examples runs around with a pet bear or panther trailing at his heels)</p><p></p><p>* - there is a <strong>huge</strong> amount of unused design space around magical herbs and plants, which would logically be the Rangers' forte if ever introduced.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9853711, member: 29398"] Aragorn - fighter with extras. Any swashbuckler - fighter with extras. Lancelot - pure fighter. You've got lost in the weeds, I think, in thinking fighter-with-extras classes are comparable to straight-up fighters. They're not, and the game has to realize this (and has, to a point, now and then in the past, by giving straight-up Fighters some benefits other Fighter-adjacent classes didn't get). Completely disagree on this from a more gamist perspective. Dexterity as a stat has always been too powerful, giving it yet more power is bad design. Yes, this means weapon finesse is a bad design idea. Far more balanced to just say Strength = offense and Dexterity = defense, and have done with it. Rangers as a class shouldn't be spellcasters right from the start; in 1e they got spells in a minor way starting at 8th level, which is fine for a game intended to peter out around 10th. Rangers should in fact just be Fighters-with-extras; those extras being woodscraft, tracking, survival, herbalism*, and hunting. (and let's lose the animal companions, shall we; none of those examples runs around with a pet bear or panther trailing at his heels) * - there is a [B]huge[/B] amount of unused design space around magical herbs and plants, which would logically be the Rangers' forte if ever introduced. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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