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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="Thomas Shey" data-source="post: 9854493" data-attributes="member: 7026617"><p>I think you're vastly overoptimistic in how often one can avoid that sort of thing. And rolling against an attribute <em>is</em> a poor man's skill substitute (since it can show aptitude but not training). If what you need is at the top of a mountain, no roleplaying it through will allow you to avoid needing to make whatever number of climbing rolls the GM decides (and that construct tells you there's a problem too, since that's probably not a decision that should need to be pulled out of thin air).</p><p></p><p></p><p></p><p>My point is, you could just narrate the offense you're trying, have the GM narrate the defense the opponent is doing, and then resolve the attack based on that. I've seen that approach in other contexts, and its no more arbitrary than trying to narrate a climbing attemp.</p><p></p><p></p><p></p><p>I'll give you that some things being all-or-nothing and combat being multiple checks creates some odd dynamics here, but that's the reason I used climbing and swimming as examples; those aren't usually all or nothing either except in the most simple cases, analogous to the killing-the-rat-with-your-sword situations.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9854493, member: 7026617"] I think you're vastly overoptimistic in how often one can avoid that sort of thing. And rolling against an attribute [I]is[/I] a poor man's skill substitute (since it can show aptitude but not training). If what you need is at the top of a mountain, no roleplaying it through will allow you to avoid needing to make whatever number of climbing rolls the GM decides (and that construct tells you there's a problem too, since that's probably not a decision that should need to be pulled out of thin air). My point is, you could just narrate the offense you're trying, have the GM narrate the defense the opponent is doing, and then resolve the attack based on that. I've seen that approach in other contexts, and its no more arbitrary than trying to narrate a climbing attemp. I'll give you that some things being all-or-nothing and combat being multiple checks creates some odd dynamics here, but that's the reason I used climbing and swimming as examples; those aren't usually all or nothing either except in the most simple cases, analogous to the killing-the-rat-with-your-sword situations. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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