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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="TheSword" data-source="post: 9854524" data-attributes="member: 6879661"><p>Well that’s not quite right. It’s any ability check not any check. Specifically it’s an improvement in something other than hitting things or resisting things. Which a fighter is already pretty good at, hence the point about non-combat.</p><p></p><p>The challenge with the A5e approach. Giving me the ability to add a dice roll to jump checks for instance. Is that it is quite possible if not likely that jumping will be completely superfluous. I can count on one hand the times my character has needed to jump in a way that they wouldn’t have been able to already. The same applies to many of the knacks.</p><p></p><p>You say it lacks flavor, but I would just say it is a drilled and disciplined fighter applying the same commitment to their learning, or practice that they apply to everything else. I’ve known enough ex military that lead me to think that is pretty plausible.</p><p></p><p>Anyway I’m not here to argue flavor. Just to say that it isn’t accurate to say that 2024 5e fighters suck at everything non-combat when they can be demonstrably excellent at non-combat things. Don’t get me wrong, they always have been able using Feats but it was always argued that this was only in the way that every other class could. Now fighters have a substantial non-combat ability that comes online at a low level, can make a meaningful difference and is unique to them.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9854524, member: 6879661"] Well that’s not quite right. It’s any ability check not any check. Specifically it’s an improvement in something other than hitting things or resisting things. Which a fighter is already pretty good at, hence the point about non-combat. The challenge with the A5e approach. Giving me the ability to add a dice roll to jump checks for instance. Is that it is quite possible if not likely that jumping will be completely superfluous. I can count on one hand the times my character has needed to jump in a way that they wouldn’t have been able to already. The same applies to many of the knacks. You say it lacks flavor, but I would just say it is a drilled and disciplined fighter applying the same commitment to their learning, or practice that they apply to everything else. I’ve known enough ex military that lead me to think that is pretty plausible. Anyway I’m not here to argue flavor. Just to say that it isn’t accurate to say that 2024 5e fighters suck at everything non-combat when they can be demonstrably excellent at non-combat things. Don’t get me wrong, they always have been able using Feats but it was always argued that this was only in the way that every other class could. Now fighters have a substantial non-combat ability that comes online at a low level, can make a meaningful difference and is unique to them. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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