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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="Thomas Shey" data-source="post: 9854786" data-attributes="member: 7026617"><p>Says who? The numbers, and the expectation that you won't go through characters like cordwood. Even if you avoid combat when possible, if you're going to try and tell me most groups could avoid all combat in D&D at any point in its history, I'll say the overwhelming evidence was that wasn't true.</p><p></p><p>"Expect" and "are sure of" are not identical sets. Even 1st Level OD&D PCs <em>expected</em> they could go through a couple bottom-end humanoids, but it wasn't a certainty and that's why the combat system was engaged.</p><p></p><p></p><p></p><p>And I'm not talking about 5e, since I've never played it.</p><p></p><p></p><p></p><p>"Every activity" and "ones that have potential risk and cost that can involve making decisions mid-process" aren't identical sets, either.</p><p></p><p></p><p></p><p>And my opinion is "can't be arsed" is a big part of it, and "not interesting to a lot of people" is another. And then people wonder why the part of the game that has solid systemic support is the part that gets emphasized so much.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9854786, member: 7026617"] Says who? The numbers, and the expectation that you won't go through characters like cordwood. Even if you avoid combat when possible, if you're going to try and tell me most groups could avoid all combat in D&D at any point in its history, I'll say the overwhelming evidence was that wasn't true. "Expect" and "are sure of" are not identical sets. Even 1st Level OD&D PCs [I]expected[/I] they could go through a couple bottom-end humanoids, but it wasn't a certainty and that's why the combat system was engaged. And I'm not talking about 5e, since I've never played it. "Every activity" and "ones that have potential risk and cost that can involve making decisions mid-process" aren't identical sets, either. And my opinion is "can't be arsed" is a big part of it, and "not interesting to a lot of people" is another. And then people wonder why the part of the game that has solid systemic support is the part that gets emphasized so much. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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