Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 9855094" data-attributes="member: 7026617"><p>That's tautological though; its not part of D&D because they decided not to do it. There's no internal logic for doing climbing and swimming by descriptive decisions that wouldn't work just as well with combat.</p><p></p><p>That was my point; if you don't need to have mechanics for climbing or swimming, you don't need them for combat either. If you're going to draw a line, drawing one between physical activities and mental/social ones can make some sense, but drawing it between different physical activity doesn't. Its, at best, just naked preference with no internal logic to it.</p><p></p><p></p><p></p><p>I'm sorry and I sincerely don't want to be offensive, but unless its a case of "I know so much about it that I'd have trouble designing a systemic approach to it that wouldn't be excessive" (which can absolutely be a problem with systems designed by people extremely knowledgable in a field; its why usually the best thing to do when someone starts getting overly antsy about how hacking or similar systems in SF gamesare done, who are coming from a position of knowledge is to ignore them, because they're running into problems with any abstraction at all rather than with how the abstraction is done in the majority of cases), I'm finding it simply impossible to square "I know a lot about rock climbing, but can't think of a useful interactive way to mechanic that" when I can think of ways to do that with <em>swimming</em> where there's a lot less situational decisions to make. Call it the limits of my imagination if you prefer.</p><p></p><p></p><p></p><p>It is, however, how you'd need to do it if you wanted descriptive narration to do the lifting the way some people seem to think would have been appropriate back in the day. My only point was "Yes, you could do that, the same way you could do it with combat." That we don't do that (at least to those degrees) was rather my point.</p><p></p><p></p><p></p><p>Yup. That's the kind of thing I'm saying it seems some people wanted to do with climbing if they didn't want some kind of resolution mechanic.</p><p></p><p></p><p></p><p>I'd find that a little more credible if D&D hadn't been from day one so incredibly <em>non</em>-interactive in how it ran the defensive end of combat, especially in the OD&D days. There were no defensive rolls, and really no defensive choices short of "run away" once you engaged. You were effectively standing there with two relevant traits: your AC and your hit points. There was no decisions to make.</p><p></p><p>There <em>are</em> games that are more interactive than that, but OD&D in particular was certainly not one of them.</p><p></p><p></p><p></p><p>I think you're privledging RPG mechanics over board game mechanics in a way I don't think stands up.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9855094, member: 7026617"] That's tautological though; its not part of D&D because they decided not to do it. There's no internal logic for doing climbing and swimming by descriptive decisions that wouldn't work just as well with combat. That was my point; if you don't need to have mechanics for climbing or swimming, you don't need them for combat either. If you're going to draw a line, drawing one between physical activities and mental/social ones can make some sense, but drawing it between different physical activity doesn't. Its, at best, just naked preference with no internal logic to it. I'm sorry and I sincerely don't want to be offensive, but unless its a case of "I know so much about it that I'd have trouble designing a systemic approach to it that wouldn't be excessive" (which can absolutely be a problem with systems designed by people extremely knowledgable in a field; its why usually the best thing to do when someone starts getting overly antsy about how hacking or similar systems in SF gamesare done, who are coming from a position of knowledge is to ignore them, because they're running into problems with any abstraction at all rather than with how the abstraction is done in the majority of cases), I'm finding it simply impossible to square "I know a lot about rock climbing, but can't think of a useful interactive way to mechanic that" when I can think of ways to do that with [I]swimming[/I] where there's a lot less situational decisions to make. Call it the limits of my imagination if you prefer. It is, however, how you'd need to do it if you wanted descriptive narration to do the lifting the way some people seem to think would have been appropriate back in the day. My only point was "Yes, you could do that, the same way you could do it with combat." That we don't do that (at least to those degrees) was rather my point. Yup. That's the kind of thing I'm saying it seems some people wanted to do with climbing if they didn't want some kind of resolution mechanic. I'd find that a little more credible if D&D hadn't been from day one so incredibly [I]non[/I]-interactive in how it ran the defensive end of combat, especially in the OD&D days. There were no defensive rolls, and really no defensive choices short of "run away" once you engaged. You were effectively standing there with two relevant traits: your AC and your hit points. There was no decisions to make. There [I]are[/I] games that are more interactive than that, but OD&D in particular was certainly not one of them. I think you're privledging RPG mechanics over board game mechanics in a way I don't think stands up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
Top