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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="Lanefan" data-source="post: 9855143" data-attributes="member: 29398"><p>This points to a trend across the editions that I'm not fond of: the emergence and allowance of jack-of-all-trades characters who can, in a pinch, do everything.</p><p></p><p>In the early (as in, pre-2e) editions each class had a clear niche and multiclassing was difficult, thus soft-forcing a certain amount of inderdependence among the party as one character's strengths cancelled out another's weaknesses. Your F-MU-T, while versatile, still couldn't heal itself and needed someone else to cover off that weakness.</p><p></p><p>2e allowed much more by way of multiclassing, and since then niche protection has been steadily and drastically eroded through various design choices. Now, it's possible to build a character who really can do enough of everything to in effect be a one-person adventuring party, which while fine for that specific character is not IMO at all good for promoting interdependent group play.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9855143, member: 29398"] This points to a trend across the editions that I'm not fond of: the emergence and allowance of jack-of-all-trades characters who can, in a pinch, do everything. In the early (as in, pre-2e) editions each class had a clear niche and multiclassing was difficult, thus soft-forcing a certain amount of inderdependence among the party as one character's strengths cancelled out another's weaknesses. Your F-MU-T, while versatile, still couldn't heal itself and needed someone else to cover off that weakness. 2e allowed much more by way of multiclassing, and since then niche protection has been steadily and drastically eroded through various design choices. Now, it's possible to build a character who really can do enough of everything to in effect be a one-person adventuring party, which while fine for that specific character is not IMO at all good for promoting interdependent group play. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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