Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 9855153" data-attributes="member: 7026617"><p>Then I can ask why you'd do that with an interim combat that isn't likely to be necessarily any more fun or interesting. If you wouldn't, you're not the person my argument is really directed at.</p><p></p><p></p><p></p><p>To some extent, sure. But that can be handled, depending on the game, by the amount of spendable resource and capping. There are plenty of games that give you X number points where you can cover the basic ground for combat with a lot less than X, so there's still room for plenty of other things. This is particularly easy in games with either pretty broad categories (Savage Worlds: Shooting) or narrow ones, because investing in either allows you to cover the weapons you're likely to really need; in some of these, spending more on broader combat options isn't always even useful to combat specialists. And of course you can have your cost system have diminishing returns (so a tiny bit more combat capability at some point costs as much as buying a number of other non-combat bonuses).</p><p></p><p>D&D doesn't do that because its carrying a legacy where combat and spellcasting capabilities existed as their own thing in the mechanical structure since day one, and by the time even the prototypical skills came in (non-combat proficiencies) it was unlikeyly they were going to back up and change that.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9855153, member: 7026617"] Then I can ask why you'd do that with an interim combat that isn't likely to be necessarily any more fun or interesting. If you wouldn't, you're not the person my argument is really directed at. To some extent, sure. But that can be handled, depending on the game, by the amount of spendable resource and capping. There are plenty of games that give you X number points where you can cover the basic ground for combat with a lot less than X, so there's still room for plenty of other things. This is particularly easy in games with either pretty broad categories (Savage Worlds: Shooting) or narrow ones, because investing in either allows you to cover the weapons you're likely to really need; in some of these, spending more on broader combat options isn't always even useful to combat specialists. And of course you can have your cost system have diminishing returns (so a tiny bit more combat capability at some point costs as much as buying a number of other non-combat bonuses). D&D doesn't do that because its carrying a legacy where combat and spellcasting capabilities existed as their own thing in the mechanical structure since day one, and by the time even the prototypical skills came in (non-combat proficiencies) it was unlikeyly they were going to back up and change that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
Top