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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="Thomas Shey" data-source="post: 9855449" data-attributes="member: 7026617"><p>That's fair, but I have to note that there's still some situations that are always kind of about that, not just climbing. They may well be things you avoid, but if you're going through the Haunted Woods to the Ancient Tower, and encounter barghests, the combat isn't necessarily the consequence of decisions. Individual options <em>within the combat</em> may be, but I'm not convinced you can't construct a climbing challenge to do that too (trading off speed versus risk for example).</p><p></p><p></p><p></p><p>Yeah, you see that to some extent in a lot of games (a modern game where you have limited ammunition for example, and have to decide whether you want to use one of your 2-pack rockets now or save for later), but D&D has always leaned into it because of how spell-slots work, and its gotten even more pronounced across time.</p><p></p><p></p><p></p><p>Yeah. Though how do you feel about what 4e called "encounter" powers, that can be used multiple times a day, but only once (or some other limited number of times) within a given situation?</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9855449, member: 7026617"] That's fair, but I have to note that there's still some situations that are always kind of about that, not just climbing. They may well be things you avoid, but if you're going through the Haunted Woods to the Ancient Tower, and encounter barghests, the combat isn't necessarily the consequence of decisions. Individual options [I]within the combat[/I] may be, but I'm not convinced you can't construct a climbing challenge to do that too (trading off speed versus risk for example). Yeah, you see that to some extent in a lot of games (a modern game where you have limited ammunition for example, and have to decide whether you want to use one of your 2-pack rockets now or save for later), but D&D has always leaned into it because of how spell-slots work, and its gotten even more pronounced across time. Yeah. Though how do you feel about what 4e called "encounter" powers, that can be used multiple times a day, but only once (or some other limited number of times) within a given situation? [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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