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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="Thomas Shey" data-source="post: 9856539" data-attributes="member: 7026617"><p>This assumes they aren't making an informed decision. People in a game without the aforementioned broad-skill-pulpy approach who do something like try to sail across a sound without any relevant skill are going to be told in my case "You realize this is really dangerous since you don't know what you're doing, right?" If they still elect to do it, I don't feel a need to give them a free pass on it.</p><p></p><p></p><p></p><p>Depends on what you mean by "given". Have they made any attempt to find an alternate or just taken the first thing that came to mind? Is getting across the waterway to the island even strictly necessary, or have they just decided that themselves?</p><p></p><p></p><p></p><p>Sometimes I don't expect an individual element in an RPG to be interesting. Its there because it should be there, and represents a possible consequence of PC actions. If it seems a particularly bad one, I'll make sure they're clear that its not a great choice, but I'm not going to protect them from their decisions if they insist on doing it anyway.</p><p></p><p>I mean, if I force them to use a highly dangerous method of proceeding ahead outside their ability sets with no alternatives, that's on me; if <em>they</em> insist on doing so out of impatience or stubborness, that's on them.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9856539, member: 7026617"] This assumes they aren't making an informed decision. People in a game without the aforementioned broad-skill-pulpy approach who do something like try to sail across a sound without any relevant skill are going to be told in my case "You realize this is really dangerous since you don't know what you're doing, right?" If they still elect to do it, I don't feel a need to give them a free pass on it. Depends on what you mean by "given". Have they made any attempt to find an alternate or just taken the first thing that came to mind? Is getting across the waterway to the island even strictly necessary, or have they just decided that themselves? Sometimes I don't expect an individual element in an RPG to be interesting. Its there because it should be there, and represents a possible consequence of PC actions. If it seems a particularly bad one, I'll make sure they're clear that its not a great choice, but I'm not going to protect them from their decisions if they insist on doing it anyway. I mean, if I force them to use a highly dangerous method of proceeding ahead outside their ability sets with no alternatives, that's on me; if [I]they[/I] insist on doing so out of impatience or stubborness, that's on them. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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