Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9859227" data-attributes="member: 6877472"><p>Does having the knowledge make the game more fun and interesting? Does it offer the players a chance to learn more of the lore of the setting and become immersed with it? </p><p></p><p>I remember a published adventure once that asked the players to make a difficult roll, and it was attached to a lengthy bit of exposition about the origin of strange ruins, speaking of an ancient, but now lost civilization of magically advanced people who traveled between the planes of existence, spreading their culture, before mysteriously disappearing. It was only tangentially connected to the adventure, but quite fascinating. And it was entirely possible for this knowledge to never have been learned by the PC's at all!</p><p></p><p>I didn't even have them roll, why would I? When I play, stuff like this is what I live for.</p><p></p><p>Last night (Sunday), in a Tales of the Valiant game, we were searching for a rare herb to cure lycanthropy (our Barbarian had gotten bit by a werewolf). While there, we encountered an ancient construct trapped beneath rock, and a strange orb wrapped in some kind of living cable that attacked us while the orb attempted to control our minds. We couldn't destroy it, so we eventually figured out how to bury it and cause it to go dormant.</p><p></p><p>We were very confused by what it was, and why it was there. The GM told us to make a check, we all failed. "It's very interesting", he said, "I wish you would have made the check." Internally I was screaming at him. WHY DID YOU MAKE US ROLL, THEN?!</p><p></p><p>You could argue that lore is a reward that has to be earned, but so many moments like this being gated by random chance feels wrong to me. What if it could have led to more interesting further adventures?</p><p></p><p>Sure, the old school approach is to seek out sages and ask questions, but I've seen this play out many times- the party will get distracted by other things and likely forget about it, unless it somehow becomes relevant again.</p><p></p><p>Also, not to disrupt the conversation, but what does this have to do with the Fighter, specifically?</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9859227, member: 6877472"] Does having the knowledge make the game more fun and interesting? Does it offer the players a chance to learn more of the lore of the setting and become immersed with it? I remember a published adventure once that asked the players to make a difficult roll, and it was attached to a lengthy bit of exposition about the origin of strange ruins, speaking of an ancient, but now lost civilization of magically advanced people who traveled between the planes of existence, spreading their culture, before mysteriously disappearing. It was only tangentially connected to the adventure, but quite fascinating. And it was entirely possible for this knowledge to never have been learned by the PC's at all! I didn't even have them roll, why would I? When I play, stuff like this is what I live for. Last night (Sunday), in a Tales of the Valiant game, we were searching for a rare herb to cure lycanthropy (our Barbarian had gotten bit by a werewolf). While there, we encountered an ancient construct trapped beneath rock, and a strange orb wrapped in some kind of living cable that attacked us while the orb attempted to control our minds. We couldn't destroy it, so we eventually figured out how to bury it and cause it to go dormant. We were very confused by what it was, and why it was there. The GM told us to make a check, we all failed. "It's very interesting", he said, "I wish you would have made the check." Internally I was screaming at him. WHY DID YOU MAKE US ROLL, THEN?! You could argue that lore is a reward that has to be earned, but so many moments like this being gated by random chance feels wrong to me. What if it could have led to more interesting further adventures? Sure, the old school approach is to seek out sages and ask questions, but I've seen this play out many times- the party will get distracted by other things and likely forget about it, unless it somehow becomes relevant again. Also, not to disrupt the conversation, but what does this have to do with the Fighter, specifically? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
Top